What's up all you fucking Autists, Degenerates, and Lurkers??? Real Autism I'm one of the truly faithful degenerates. Below is my story... TLDR- I'm a degenerate gambler. Buy AMD 82.00C 11/14 I began the journey in college by gambling thousands of dollars on student loans on daily binary options. This of course was retarted and I lost close to 5k pretty quickly. I even chased losses by taken advances from my credit card. I stopped after I maxed one of my cards out. After doing much more research and taking a couple years off, I got back into the game in March with a $10k dollar personal loan. After carefully placed medium risk trades everything went to hell with the virus. I quickly switched to puts only to chase too hard and got absolutely blown up. Account was wiped out. I vowed I would be back. In September with another loan and some savings I got back in with $4,500. This quickly went to 8k and I actually went to cash right before the big drop in early September. I got back in too early, and nearly got wiped out. Careful diligence and some luck saw my account go to nearly $10k just a few days ago when I placed a very risky trade with the vaccine news. The drop on Monday afternoon caught me, and again destroyed my account. I'm a Degenerate with my account down now 75% in two days, and the panic I used to feel is only replaced by an urge to place an even risker trade to make up for it. Right now, all I really care about is AMD going to the moon tomorrow so I can make it all back and feel that good sweet dopamine rush before I'm back at it again. If this somehow pays, I'll donate 5% of the gains to charity. Position- AMD 82.00C 11/13 (28 Contracts)
Is binary options any good? Tried it before, made some profits, but stopped bcoz it's stressful.
I was lured by an ad to try IQ Option (binary trading) while I was playing some online video games. Tried it for a month and made profit of about PHP 10,000. I stopped after that cause I find it too stressful. Is this a legit investment platform and I was just not patient enough or is this just another form of gambling and scam that will rip me off eventually?
FutureICX AMA with nblaze (Midos) and the ICON Pilipinas Community
Hello ICONists! Today we’re happy to outline and highlight the intricate components of FutureICX, our vision for the dapp’s future and the reason for its creation through this AMA with ICON Pilipinas. Many community members have highlighted questions they’d like answered and were happy to discuss the foundations of our project, our ideas and how FutureICX differentiates itself from other gamified trading applications within the blockchain sphere! We look forward to answering all of your questions! nblaze: Hey everyone! As most of you probably know I’m nblaze from ICON P-Rep team Midos and together with the P-Rep team Sharpn we have built the FutureICX.io app, which was released earlier this week. This has been quite a long and exciting journey which started almost a year ago and we are all very excited that we have finally been able to achieve such a successful app release with so much positive feedback coming in our direction. Jenny: How did you come up with the idea for FutureICX and how was this project started? nblaze: Well, as a long-term holder of ICX, I have always been fascinated by ICON’s system and was looking into ways to contribute to it. I began extensive research surrounding the best P-Rep teams to delegate my ICX to, but somehow this did not feel enough, and I wanted to do more for the chain (and respectively for my investment). After jumping through a lot of different plans and ideas, including lotteries, raffles, games, payment systems etc., I noticed that a lot of people in the trading channels love to make predictions; long story short, approximately half a year later I partnered with the Sharpn P-Rep team. We’re extremely grateful for a Grant that the ICON Foundation and the ICONation teams provided us and we continue to press forward with amazing results. Jay: Throughout the entire development journey, there's sure to be plenty of ups and downs experienced. What's one particular fond memory that stands out to you the most? nblaze: Oh, I would need to go all the way back to the planning phase of FutureICX. I had gone to bed pretty late one night as I was very excited about the Dapp idea, but somehow, I constantly kept hitting a brick wall in trying to figure out how it would work. No matter what I thought of, several hours of planning later I have thought of something critical that would be a major issue. That night I was tired and honestly becoming a bit discouraged that I would never find a system that would work. After going to sleep, I woke up approximately an hour later with a clear idea about the system that I would like to use for FutureICX. I had no sleep from this moment onwards, just got to my computer and worked on it all night. It was really an ‘Eureka’ moment that I'm quite fond of. Jenny: What are your plans, either near-term or longer-term now that FutureICX has been released? nblaze: Of course, we are still working on FutureICX’s current state and are making sure that everything is running well. The app is stable, and players are happy with it. We have already started making plans for our next development stage through and although I cannot share very much, I can tell you that we are aiming for 3 additional original trading games, additional trading pair predictions and maybe even different crypto payment options. Hopefully everything will go well, and we would be able to reach those targets (and who knows, maybe more). Twitter and Telegram follower questions theanerz: What is the Mission and Vision of FutureICX? nblaze: I like this question as it is simple and yet very complicated to answer. FutureICX is aiming to be a multi-purpose platform that could be used by a wide range of players. It could be used as a mean to get additional gains from trading, as a learning tool, as a proof-of-skill or even as a fun app that you can have fun and gamble on. It is also very beneficial to the ICON chain as it not only creates transactions, it could also be a replacement of the ‘exchange’ trading in which no ICX are leaving the system (thus reducing sell pressure and increasing the price of ICX) and finally as a tool which can reduce the circulating supply as the ICX tokens placed in predictions are locked until the outcome is processed. I wrote an article a few days ago about this exact topic – what has inspired us to make the app and what are the benefits of using it. Anyone interested can find it at this link: https://forum.icon.community/t/futureicx-io-vs-conventional-trading-article/1069 ricnnobre: FutureICX is a platform for traders and therefore a minimum of knowledge in technical analysis is needed to predict where the value of ICX is going. Doesn't that restrict the audience that will use the platform? nblaze: True, the platform is for the most part aimed at traders, however most people that trade in it are not professionals. This allows for beginner traders to have a tool where they can compete with a lot of similar skilled traders instead of professionals, whales and institutional traders and this makes FutureICX a good learning tool to use. The prediction times are also fixed so this eliminates second-guessing and reacting emotionally on a trade that you have already set. As you are not competing against the bank, this also gives the players the opportunity to progress with their prediction sizes as they get better and even potentially make a living out of this if they are good enough and hit their predictions on a regular basis. It can of course also be used as a fun gambling tool as a lot of traders seem to be using the exchanges for that anyway. RGerburt: DApps in which users spend money without obtaining any benefit causes loss of interest over time. Does FutureICX have any form of reward for traders who fail to succeed in their predictions? How to maintain the loyalty of users, mainly those who are not good traders? nblaze: We have put in great efforts in trying to be helpful to such players. FutureICX offers dividend returns (each 1 icx that you spend gives you 1 dividend point and the dividend points respectively give you a % of the dividend pool, which is 10% of the amount of ICX that all players spend, at the end of the week – you can see details of that on top of the main screen and in the ‘help’ section, which is the place where our system’s theory is located). One of our awards also gives returns to the player that has spent the most. If that doesn’t work, you can always go for an ‘influencer’ strategy and have your friends and followers generate dividends for you (every 1 icx spent by someone that registered via your affiliate link gives you 0.5 dividend points) lavicrep69: They call us Betlords of the Icon Pilipinas we are one of many supporters of FutureICX. I just would like to know, because for us statistics and achievements are really a big deal. I saw the "Tropies (Sniper, Marksman, Cannoneer, Monthly) and the ICX reward" that you will get from consistent playing/predicting. I’m just wondering if you have global ranking of top players on each trophy or tier like a data base link on blockchain that we can always check to improve our standing? And will we have a "copy prediction options?” I’m sure it will be a good idea coz we can follow players and see their statistics. nblaze: There are such options, but we are planning to expand on those. In your ‘Profile’ page you can see how many awards you have earned, the most recent ones and how much you have earned through them. The monthly awards are also giving a monthly ranking of the top 10 players and giving them rewards for it. However, we do understand that we will need to and will improve even more in this direction nhene00: The market today has a lot of development projects on the blockchain platform. One of the factors that makes the platform appealing to many users is its special features. So, what are the outstanding features and advantages of FutureICX to attract users and investors? nblaze: We truly believe that our app was designed in a really unique way. You have the exchanges, binary options and futures on one hand, you have the raffles, lotteries, casinos and games on the other. We try to be none of those and to provide a new experience to our players. We also think that we offer a unique system, created from scratch, that benefits a lot of different types of players and strategies. As every other platform though, we would need the users/community’s support and feedback in order to progress even further. We do not believe that this will be an issue with ICON’s community though. ThomaXMiller: How will the dividends/point system work? When will the $3000 Pool be distributed? nblaze: You earn dividend points with every prediction that you and your affiliates make, and you get a % of all prediction amounts respectively to the amount of points that you have at the end of the week CHARLoTTE9o: If it’s less risky and much more profitable for traders, how will you and the whole team benefit from this? nblaze: The app has built in 5% commission, that is how we profit (you can see the full details in the 'help' page of the app). It is also not much more profitable for all traders of course; it simply provides better opportunities (according to our own deductions of course) than a normal exchange would. Ketz23: DeFi is one of the hottest topics in the blockchain space right now. Can $ICX share your opinions on DeFi with us? Do you think that DeFi will disrupt the existing financial system? What is Unification approach towards the DeFi sector? nblaze: I don’t think that I’m qualified enough to give such comprehensive opinion in Defi in general I’m afraid. willydavec1: You mentioned earlier about gambling, more games to play, In this era where there are tons of cryptocurrency gambling addicts, do you have any plans to minimize their addiction? A good project needs to care for its users/gamblers/players. Do you have any plans for them, any limitations? For example, 1000 USD worth of loss, they must be restricted for a few hours, something like that. nblaze: I believe that it would be hard to get addicted to our app - its 1 prediction/day or week, that is not a major concern imo. Also please keep in mind that this is no gambling application - you are not playing against the house and you can easily be profitable long term. So, an 'addiction' could mean improving your trading skills and making a living out of this. Neajmik: The hardest thing about any business is not building a product. What is often the hardest is getting people to use the product. How will FUTUREICX team resolve this to make your project become mass adopted and be more attractive in investotraders eyes? nblaze: True, we are doing our best from the app's side - getting feedback, building a product that our players like, promoting it to the best of our abilities. I think that the rest is up to the actual players: if they like it, they will naturally promote the product. I also think that the affiliate system would help a lot with that as a player could earn by being a 'promoter' and not even playing a single game (although not playing would limit his potential gains). SiliLovers: How does it feel after the first daily prediction was resolved earlier? nblaze: Amazing. 2500 ICX placed in predictions on the first day, quite a bit of positive feedback, happy winners all around. I love it! lavicrep69: If I am an ICONist and use d’apps like ICONbet how will you convince me to play FutureICX if it was my first time? nblaze: We wouldn’t. We believe that ICONBet has their own player market and we have ours. The activities on both platforms are completely different so there will be no need to pull players from one to the other. ICONists could play easily play on both and be equally happy with their experience Neajmik: What are the ways that FUTUREICX generates profits to maintain your project and how can it benefit both investotraders and your project simultaneously? nblaze: We have a 5% commission for that, so we don’t actually aim to benefit from the players' losses, on the contrary, we try to limit them for the less experienced traders. That is why each prediction amount is split into: 80% into the selected reward period pool, 5% towards the weekly/monthly awards, 10% towards the dividends and 5% to our team so we can keep improving the Dapp. That gives players opportunities to gain, even if their prediction did not come true HiImGroot: What are your plans for global expansion; is FutureICX focusing on only trading at this time or are you focused on building and developing your Dapp for more quality experience with users? nblaze: We’re hoping that with the second phase of our app we will be able to go into different crypto markets as well. This is still a long shot of a plan and requires a lot of variables to piece together but if we are able to do this, that would generate ICX transactions (as our Dapp is fully based on the ICON chain) while we are processing predictions that are payed with other cryptocurrencies. matT325: Where do you see FutureICX 2 or 3 years from now? nblaze: As a large gamified trading platform with a lot of players, many more trading games and options and working with a lot of different chains and projects while generating icx transactions in the process. LadyCrows: To advertise a project, you need to provide benefits and features, security aspects of the project. How does FutureICX differ from other decentralized trading applications? nblaze: There are quite a bit, so I’m not sure that I can list all of them in one short message. We have multiple gain channels, tiered rewards, dividends, awards, independent affiliate gains, our Dapp is fully decentralized (so every transaction is secure and verifiable), we are using a decentralized oracle for results (fairness and security), our tx process time is short and recorded on the chain thanks to ICON as well. ThePredator11: Why did you choose this platform name "FutureICX? nblaze: This was entirely a team Sharpn contribution. I picked Midos as an app name - they suggested FutureICX and we went with it and kept Midos as the name of my P-Rep instead. CryptoHodler22: If you put in an amount of $ICX for a long term prediction you can't stake them. Is there a form of divided for long-term wages? nblaze: That is absolutely correct – you would not receive any staking rewards for the duration of the prediction and that is the main reason that we have not set up a ‘monthly’ prediction or something like that. FutureICX is not aimed to make long-term holders to unstake their bags and come play. It is focused on the circulating ICX that instead of going to the exchanges, can come to ICX and have greater benefits from that. In terms of if the players are not losing from locking their ICX into a prediction on FutureICX, instead of staking them, the staking rewards for 10 days are around 0.2% - with FutureICX the rewards start from 120% and you could earn up to 450%/day if you know what you are doing I think that as with anything else, you have to balance your targets and decide what would be the best strategy for your money Ramle13747634: What is the greatest risk that you've taken before you do the first move of making the FutureICX that was released recently? Is it worth it to take the risk? nblaze: I think that building FutureICX was a very large risk in itself for me as in order for the project to see the light of day, I have personally spent almost an year working on it without any payment so far (while financing some parts of the app’s development out of my own pocket) and without any guarantees that I would be able to finish it. However I think that it was worth the risk and I would definitely do it again – I have not done this app to make money and have no delusions that it will make me rich or something. Im just happy that Im seeing it live and players loving it so far. This motivates me to develop FutureICX even further and provide even more fun experiences for the Iconists Neajmik: You received a lot of questions related to utilities and technology, future vision etc. So now I want to ask what do you want to receive from the community? nblaze: The greatest support that we can receive from the community is spreading the word about our app, about your opinion of it (good or bad it doesn’t matter – you are entitled of your own). At the end of the day, we have designed the app to be attractive to newcomers and to reward properly the proactive players assisting us with that task (via the affiliate bonuses), however our PR resources are limited and we would appreciate any help that we could get. So if I have to summarize – talk with people, brag, show off, discuss, even rant about FutureICX to people, it will all be of help to us and will also earn you extra gains 😉.
The ASLA project Connecting traders and gamers in one platform
ASLA is An blockchain a people ledger of info collected. It is how this information has been recorded that gives blockchain its revolutionary perspective. I will familiarise a brand new blockchain with you that will be TRON today. This blockchain name is ASLA. There are many concentrated and decentralized block-chain on the planet. A blockchain or blockchain has no CEO no controlling entity or staff. As an alternative, control is distributed across a vast network of customers. https://preview.redd.it/hxs39uov5ph51.jpg?width=600&format=pjpg&auto=webp&s=c530a16bb1ef9122de95766a3954e1b4c25a8dc8 Asla is a trading platform predicated smart and block-chain contracts. It's assisting make the crypto globe simpler. ASLA is one of the endeavors predicated on block-chain. Is that ASLA has team associates. Diligent and really working in the direction of the accomplishment of the project. This isn't just a wonderful idea-based project, but a job that concerns the potential for humanity and unites new technologies. the ASLA Products :
ASLA for Gaming - During the last few decades, gambling has gotten popular on earth. As it is helpful to increase disposition mostly into adolescents and childhood love E-Sports. Some people have an idea about making money and playing games. ASLA helps to make money and provides the chance of participating in games. ASLAproject grants an opportunity.ASLAgames is just one of those treasured games generated around the grounds of both block-chain and contracts that are smart.
ASLA for Trading - The buying and selling system of ASLA is obvious and easy. ASLAtrade includes features for experts plus it's instinctive and easy. Each of the data is exhibited from the web page of the ASLA. Some of the many benefits of options that are binary is the ease of use. Click here to the"increased" or"decrease" button and then await this outcome. The pitfalls are also understood beforehand. The bet's results are based upon the correctness of this forecast of cost modifications for the advantage.
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ASLA for Messangger - Blockchain has contributed to the globe's protected and productive methods of conducting business. Many messengers retailer info from a database that is searchable. This database has been monitored and viewed. Where-as ASLAmessenger averts these threats as it can not need centralized servers.
ASLA is one of the best-decentralized projects. ASLA project has ASLA Token which is becoming more valuable day by day. The token is already an Exchange for the trading Polondiex exchange. This token is made in Tron blockchain. TRON, WIST company, and POLONIDEX is the partner of ASLA.Investors can invest in this project for a huge future profit.
https://preview.redd.it/kkhj7agzz5251.png?width=875&format=png&auto=webp&s=f47007e7923d8f40d98e3ba7d08a31c3729a0bd3 Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows: 1. TokenClub Events 1)TokenClub & 499Block reached strategic cooperation in live broadcasting On May 28th, TokenClub and 499Block reached a strategic cooperation to jointly build a live broadcast ecosystem in the vertical field of blockchain. 2)520e events When 520 comes, TokenClub launches live interactive interaction. During the event, participate in interactive questions in the live broadcast room or forward the live poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract 520, 1314 red envelope rewards https://preview.redd.it/apyee28406251.png?width=1080&format=png&auto=webp&s=9c9798db931ad6611d6c258907120610ae11ff11 3)Text version of live content is abailable on Medium In order to better understand the live broadcast of TokenClub by overseas communities, we translated the live broadcast content into English and uploaded it to TokenClub’s Medium official account, so that the community’s small partners can view it. https://preview.redd.it/hhmu3pl506251.png?width=1080&format=png&auto=webp&s=fae9d42dcdee9d079219d1ffe612fc573bad01e8 4)Preview: TokenClub’s self-media grandma is invited to participate in the golden financial theme live event From May 29th to June 4th, Golden Finance will hold a five-day live broadcast of the theme of “Finding Double Coins”. Grandpa Coin will express his views on June 3, welcome to pay attention. 2.TokenClub Live 1) Summary Recently, Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao , Huarai Group / Vice President, Global Market and Business Leader Ciara, Guosheng Securities Blockchain Research Institute Sun Shuang, Tongtongtong Research Institute CEO Song Shuangjie, Jin Tiancheng Law Firm Senior Partner Yu Bingguang, Binance China Jiang Jinze, principal researcher of Blockchain Research Institute, Meng Yan, vice president of Digital Asset Research Institute, co-founder of Primitive Ventures & director of Coindesk advisory board-Dovey Wan, founding partner of Genesis Capital & co-founder of Kushen Wallet Ocean Liao Yangyang, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny, Harbin Institute of Technology Blockchain Research Executive Deputy Director Xu Zhifeng, dForce founder Yang Mindao, Mars Finance co-founder Shang Silin, Cobo & Yuchi co-founder Shenyu, well-known investor Xu Zhe, CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Chairman of Rock Tree Omer Ozden, Nova Club incubation team leader & Waterdrop Capital partner Zheng Yushan, Rolling Stone miner founder Alex Lam, BitUniverse coin founder Chen Yong, Odaily Planet Daily founder and CEO Mandy Wang Mengdie, Binance stablecoin BUSD project responsible Helen Tu and senior expert of TokenClub blockchain and cryptocurrency investment strategy-Zao Shen talks with you about blockchain things ~ On May 18, Block 101 Binance Key Account Manager Luna talked to Primitive Ventures co-founder, non-profit bitcoin development fund Hardcore Fund executive director, and Coindesk advisory board director-Dovey Wan, to understand “C and C How is the Goddess of Crypto Assets made? “Dovey Wan shared with us on asset allocation, investment judgment, entrepreneurship, DCEP, etc. https://preview.redd.it/0dsry36906251.png?width=1080&format=png&auto=webp&s=a7f6f4b852547d2e43114f81a981f7aa6ea10f61 On May 19, Block 101 Yingge talked with Sun Zeyu, the founding partner of Genesis Capital and co-founder of Kushen Wallet, to share the theme of “Blockchain Investment Experience”. This investor, who is rated as “reliable” by insiders, recommends that novices try not to touch contracts, do not stay overnight even when making contracts, be alert to risks, refuse gambling, and rationally analyze investments. On May 20th, 499Block ’s two-year birthday carnival “Global Hot Chain, Keeping Together for Every Year” celebration was held in the TokenClub Live Room. The cross-border AMA Solitaire + popular day group anchor live video sharing, including Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao, Huobi Group / Vice President Global Markets and Dozens of blockchain leaders from home and abroad, such as Ciara, the business leader, all appeared on the scene, and 499Block became a popular beauty angel group to help the interactive host. https://preview.redd.it/ga6ey51b06251.png?width=1280&format=png&auto=webp&s=d94cc1a03640538ec1e99443c8cbb7a5e77596de On May 20, Sun Shuang, senior researcher of Guosheng Securities Blockchain Research Institute, Song Shuangjie, Jin Tong, CEO of Tongzhengtong Research Institute were jointly invited by Lingang Xinyefang, Lingang Innovation Management School, and Binance China Blockchain Research Institute. Tian Bingguang Senior Partner Yu Bingguang, Binance China Blockchain Research Institute Chief Researcher Jiang Jinze, Vice President of Digital Assets Research Institute Meng Yan, and many experts talked about the “Critical Digital RMB DCEP” in the live broadcast, one A feast of intertwined thoughts is worth watching again! On May 21st, Ocean Liao Yangyang, the founder of Block 101 Seven Seven Dialogue Force Field, focused on the “big enlightenment era of digital assets”, Ocean shared with us his entrepreneurial experience, the first pot of gold, public chain, currency circle and Analysis of the current market. Regarding the future of Bitcoin, Ocean feels that he can work hard towards the direction of digital gold and become a substitute or supplement for gold. He is determined to see more, because the ceiling of the entire industry is very high, and he still cannot see its end point. The index level is rising, far from being over. On May 22, “In the name of the Pizza Festival, we came to a different live broadcast” Bringing Goods “”, which was organized by the girls in the 101-day group of the block: June 6, July 7, Sisi, Yingge, Qianjiangyue , Dialogue: Binance First Sister, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny. We have explained to us one by one about C2C, OTC, contract options, etc. If you are interested, please move to the live room. https://preview.redd.it/a9am0j5e06251.png?width=1080&format=png&auto=webp&s=7f8d0e80492027a000d4e719ec727b56cc27d94f On May 22, Block 101 Sisi Dialogue Xu Zhifeng, executive deputy director of the Blockchain Research Center of Harbin Institute of Technology, shared the theme: “Strategy of Great Powers: Seizing New Highlands of Blockchain Technology”. He expressed his views on his own currency circle experience, entrepreneurship, blockchain technology, DECP, etc. Xu Zhifeng is very optimistic about the future development of blockchain. He said: “Ten years later, blockchain will become a very common industry. We are the Internet industry and have never changed.” On May 23, the old Chinese doctor Zao Shen from the coin circle went online ~ The theme of this issue: If you want to be short, you must be able to sing first, and if you want to be long, you must be patient. If the meal is not fragrant, the game is not good, and the happiness of the past has drifted into the distance, just because the daily reading is still a loss, and the head is hurt. Don’t panic, the old Chinese doctor Zao Shen of the currency circle will adopt the Trinity Interventional Therapy and precise care to regenerate life. Don’t move quickly to the live room to see what “therapy” is. On May 25, Block 101, July 7th conversation with dForce founder Yang Mindao, talked about “DeFi opportunities and challenges.” Yang Mindao believes that the four biggest benefits of DeFi are: programmability; non-custodial nature; non-licensing; composability. He believes that the current public chain market is seriously homogenized, and the most promising public chain is Ethereum. Ethereum is the best and largest in terms of developer group, ecology, and technological evolution, and can absorb the advantages of each public chain. At the same time, he is also extremely optimistic about DeFi, “DeFi application value is gradually verified, and the value of this type of token will gradually become more prominent.” On May 26th, Mars Finance co-founder Shang Silin Hardcore Dialogue Cobo & Yuchi co-founder Shenyu and well-known investor Xu Zhe. The trend of “financialization” in the digital asset industry is becoming more and more obvious, and the friends of miners need to master more and more skills. Unveiling the mystery of hedging for everyone. On May 26th, Nova Superstar Dialogue Phase 13 focused on the Silicon Valley star project CasperLabs, specially invited CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Rock Tree chairman Omer Ozden, and Nova Club incubation team leader Water Capital Partners Zheng Yushan, discuss CasperLbs together. On May 26, Block 101 Sisi talked with the founder of the Rolling Stone Miner, Alex Lam, and took us into the “post-worker life” of a PhD in finance. Alex shared the reasons for entering the coin circle, the first pot of gold, mining, pitted pits, investment experience and opportunities in the digital currency industry. Alex said: Bitcoin exceeds US $ 100,000, and it will be in the second half of next year or the year after. On May 27th, Block 101 Yingge talked with BitUniverse founder Chen Yong and shared the theme: “Who” needs grid trading. Chen Yong mainly introduced the currency trading tool of Bitcoin. In his view, grid trading has changed an investor’s concept-from stud into a batch of positions and positions. Regarding the price of Bitcoin, Chen Yong believes that the price of Bitcoin may reach one hundred thousand dollars around 2030. On May 28, Block 101 Binance Mining Pool Wu Di talked to Mandai Wang Mengdie, founder of Planet Daily Odaily, to learn more about the process of “media entrepreneurs marching into the blockchain from venture capital circles”. Mandy believes that the core competence in the media industry is high-quality original content, which is the most basic but difficult to stick to. The initial focus of entering the mixed media industry of the dragon and dragon is to focus and amplify value. On May 29th, Block 101 Qianjiangyue Dialogue Hellen Tu, the project leader of Binance Stablecoin BUSD project, talked with everyone about the stablecoin “Life and Death”, Hellen shared the stablecoin in detail, and published his own the opinion of. For details, please move to the live room. On May 30th, Zaoshen came to share the theme: Dongfeng blowing, bullets flying, unlimited chase? In this issue, Zao Shen shared with you the recent international financial situation and various major events in the United States in the past week, which extended to the impact on the currency circle and answered various questions about investment strategies. Friends who want to know more details can move to the live room of Zao Shen. 3.TokenClub operation data -Live data: 13 live broadcasts in the past two weeks, with over 800,000 views. TokenClub hosted a total of 870 live broadcasts with a total of 45.06 million views. -Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1268 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 498 million TCT. -Chat data: In the past two weeks, a total of 19271 messages have been generated. A total of 4.85 milliom messages have been launched since the function was launched. -Mini-game data: The mini-game has participated in a total of 4212 times in the past two weeks. A total of 1,66 million self-functions have been online. -Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 962612 TCT total consumption was 6,27 million gift certificate total consumption was 15,95million and TCT mining output was 161496. -TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people. -Social media data: At present, the number of Weibo official accounts is 18033 and the number of Twitter followers is 1332 and we have opened the official Medium account this week, welcome to follow. -Telegram official group data: In the past 2 weeks, there were 238 chats in the group, and the total number of Telegram official groups is currently 2906. -Medium data: Medium official account u/TokenClub has published 5 excellent articles, official announcements and updates are published in English, welcome to follow. 4.Communities 1)Overseas Community TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group. https://preview.redd.it/2nrknnyo06251.png?width=1080&format=png&auto=webp&s=fb98b385c0caf7e65c7b3b2bb1edd782ec126905 2)Domestic community Sweet Orange Club Weekly News Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community. Hundred-day scheduled investment event (Phase II) The fourth week of the second 100-day fixed investment plan held this week has been awarded, and everyone is still very active in this event. This week, the Bitcoin halving market was also opened in advance. The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone. Sign in the lottery. On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market. The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on! TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners. Volunteer community: Change to the currency circle consultation and pass the analysis of Grandma Coin and Panda analysts, support TokenClub in action, and continue to vote for TCT. In the last month, we have worked hard to learn the rain god’s strategy. We have doubled the coins in our hands. The community WeChat group has recently injected fresh students. We look forward to more people joining! Volunteer community, will continue to work hard for TokenClub TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc. TokenClub website: www.tokenclub.com Telegram：https://t.me/token\_club
[LONG] My Story of Disillusionment with and Disappointment in the World and Myself
Intro. This might be a long one. I hope someone reads the thing, I put like 3 hours into writing it. A brief story of my life and how it all led up to this moment, where I am disillusioned with my self-image, my life choices, and certain aspects of the world, and have no idea what to do next. Warning: this whole thing might be a little depressing to read. Childhood. I am a 20yo Russian male. During my childhood, I was made to believe that I am capable of doing something great and doing better than anyone. At the same time I developed a very non-conformist life stance and very often rejected things and ideas simply because they were too popular for my taste, and I couldn't feel special whilst enjoying them. Of course, in turn, society rejected me, as it does with anyone who doesn't play by the rules. Oh well. My only redeeming quality was that I considered myself pretty smart. Which is even easier to assume, when at the same time you think that you're different from everyone else. Now, I know that to some extent, I was indeed smarter than most people in certain areas. Unlike most people I knew back then, often with bare minimum efforts I was able to maintain near perfect grades at school. I was also enjoying learning new things and reading more than an average person. So, let's just say, I had a basis to assume I was a smart dude. I wasn't happy and content with my life, though. I never had real friends, because I only hung out with people when they were my classmates/roommates/co-workers, and after we parted ways, I rarely if ever contacted them afterwards. I always enjoyed doing things you usually do in solitude more, because when I was alone, I wouldn't be afraid that someone could hurt me for being different. Because of that, I was never in a romantic relationship. High School. Still, life was going okay. By the end of school, I kind of accepted my social deficiency and I wanted to focus on improving the world and become a successful person - for myself. I was facing a dilemma, though. Despite the fact that I was doing great in school, the idea of having to invest four years of my time into studying something really specific, and then having to work another 20-30 years on the same job was terrifying, because I had no idea what I liked to do! Nothing seemed interesting to me, I didn't have a passion for doing anything... Thanks to my video game addiction, which made me lazy as fuck, probably. I also needed to meet my criteria for success with my future job, which included being financially successful. I grew up in top 1% income family, so... I always felt the pressure to outperform or at least match my parents' income. Enter trading. My dad discovered investing several years ago (we don't live in US, so most of the people aren't as financially savvy, so he never thought about investing before then). I was always curious about financial independence and markets, but now I was seeing it all done in front of me, I realized that it might be a good opportunity to make a lot of money and become successful without being socially adept, which is something absolutely required in business or politics. So, I asked my father to open a brokerage account for me in the US, and started swing trading (trading in weekly/monthly time frames). I could only trade slow and small because of the trade restrictions put on accounts <$25k and <21yo in the US. Still, it was going well, but in hindsight I was just lucky to be there during a great bull market. Even before I thought trading and more importantly investing were the ways smart people make money. I thought simply because I was conventionally smart, I had a talent or an innate ability to pick innovative stocks and do venture investing when I grow some capital. I truly believed in that long before I was introduced to financial markets, I believed that my surface level understanding of multiple areas of cutting edge and emerging technology would give me an edge compared to all the other investors. US Community College and Return Back. In the end, I've decided I want to go to a US community college and study finance and become a trader and later an investor, but I didn't want to work for a fund or something like that (lazy ass). I wanted to use my knowledge and skill and my own money to grow my net worth and make a living. I didn't really like the process of trading, I just needed the money to live by while I was trying to figure out what else to do with my life. Because I thought I were smart, I thought this would come easily to me. Boy was I wrong. From the nicest of conditions in my hometown, I was suddenly moved into a foreign setting, on the other side of the planet away form my family and mates, with a video game addiction and laziness that ruined my daily routine and studying as well. The fact that I didn't like my major was not helping. My grades fell from A- in the first quarter to C+ in the last. I gained +30% from my normal weight. I was stressed out, not going outside and sitting at my computer desk for days at a time, skipping all the classes I could if they were not absolutely essential for my grades, living on prepared foods. I never got out of my shell and barely talked to anyone in English, all of my friends were Russian speaking. I wasted an opportunity to improve my speaking, although aside from that my English skills satisfy me. By the end of community college, last summer, I was left with B grades that wouldn't let me transfer anywhere decent, and the extreme stress that I put myself through started taking a toll on my mental health. I was planning to take a break and go back to Russia for several months, and transfer back to a US uni this winter. Needless to say, you can't run from yourself. It didn't really become much better after a few months in Russia. I didn't want to study finance anymore, because it was boring and I was exhausted. I still had the video game addiction, still was lazy and gained some more extra pounds of weight. I was not sleeping at all, extremely sleep deprived for months. Because of this and lack of mental stimulation I started to become dumber. And all that was happening where I didn't really have to do anything: not study or work, just sit around the house and do whatever I wanted. Turns out, these conditions didn't help me to get out of the incoming depression. Finally, around November, when I already sent out all of my transfer applications and already got some positive answers from several universities, I knew I didn't have much time left at home, and I had to leave soon. But I really, really didn't want to go back. It was scarier than the first time. I was afraid of new changes, I just wanted for the time to stop and letting me relax, heal... I was having suicidal thoughts and talked about it with my family and my therapist. They were all supportive and helped me as much as they could. But I was the only person who could really help myself. If I wanted to breathe freely, I had to admit defeat and not go back to the US to continue my education. It was extremely hard at first, but then I just let go. I decided to find a temporary job as an English tutor and give myself time to think. Then I remembered that I had a bunch of money in my trading account. I still thought that I was pretty smart, despite failing college, so I figured, why not try move it to Russian brokers who don't have trading restrictions, and do it full time? Which is exactly what I did. And I started to study trading all by myself at a fast pace. I was now trading full time and it was going sideways: +10% in December, -20% in January. Then, something incredible happened. I was already in a shitty place in life, but I still had some hope for my future. Things were about to get much worse. I'm in the late January, and I discovered for myself that the whole financial industry of the world was a fraud. Brief Explanation of My Discoveries. In the image of the financial industry, there are several levels of perceived credibility. In the bottom tier, there is pure gambling. In my country, there were periods when binary options trading and unreliable Forex brokers were popular among common folk, but these were obvious and unsophisticated fraudsters who were one step away from being prosecuted. There are also cryptocurrencies that don't hold any value and are also used only for speculation/redistribution of wealth. There is also a wonderful gambling subreddit wallstreetbets where most users don't even try to hide the fact that what they are doing is pure gambling. I love it. But the thing is, this is trading/investing for the people who have no idea what it is, and most people discredit it as a fraud, which it, indeed, is. These examples are 99% marketing/public image and 1% finance. But these offer x10-1000 returns in the shortest time span. Typical get-rich-quick schemes, but they attract attention. Then, there is trading tier. You can have multiple sub levels here, in the bottom of this tier we would probably have complex technical analysis (indicators) and daily trading/scalping. I was doing this in the DecembeJanuary. At the top would be people who do fundamental analysis (study financial reports) and position trade (monthly time frames). Now, there is constant debate in the trading community whether technical analysis or fundamental analysis is better. I have a solid answer to the question. They work in the same way. Or rather, they don't work at all. You'd ask: "Why you didn't discover this earlier? You were in this financial thing for several years now!" Well, you see, unlike on the previous level, here millions of people say that they actually believe trading works and there is a way to use the available tools to have great returns. Some of these people actually know that trading doesn't work, but they benefit from other traders believing in it, because they can sell them courses or take brokerage fees from them. Still, when there are millions around you telling you that it works, even a non-conformist like me would budge. Not that many people actually participate in the markets, so I thought that by being in this minority made me smart and protected from fraudsters. Lol. All it took for me to discover the truth is to accidentally discover that some technical indicators give random results, do a few google searches, reach some scientific studies which are freely available and prove that technical and fundamental analysis don't work. It was always in front of me, but the fucking trading community plugged my ears and closed my eyes shut so I wasn't able to see it. Trading usually promises 3-15% gain a month. A huge shock, but surely there was still a way for me to work this out? Active investing it is! The next level, active investing, is different from trading. You aim for 15-50% yearly returns, but you don't have to do as much work. You hold on to stocks of your choice for years at a time, once in a while you study the markets, re balance your portfolio, etc. Or you invest your money in a fund, that will select the stocks of their choice and manage their and your portfolio for you. For a small fee of course. All of these actions are aimed at trying to outperform the gain the market made as a whole, and so called index funds, which invest in basically everything and follow the market returns - about 7-10% a year. And if I ever had any doubts in trading, I firmly believed that active investing works since I was a little kid (yes I knew about it back then). And this is where the real fraud comes in. The whole Wall Street and every broker, every stock exchange in the world are a part of a big fraud. Only about 10-20% of professional fund managers outperform the market in any 15 year period. If you take 30 years, this dwindles to almost nothing, which means that no one can predict the markets. These people have no idea what they are doing. Jim Cramer is pure show-business and has no idea what's going on. Warren Buffet gained his fortune with pure luck, and for every Buffet there are some people who made only a million bucks and countless folks who lost everything. Wall Street. They have trillions of dollars and use all that money and power and marketing to convince you that there is a way to predict where the stocks are going without being a legal insider or somehow abusing the law. They will make you think you can somehow learn from them where to invest your money on your own or they will make you believe that you should just give it to them and they will manage it for you, because they know how everything works and they can predict the future using past data. They won't. They don't. They can't. There are studies and statistics to prove it countless times over the span of a 100 years. But they will still charge you exchange fees, brokerage fees and management fees anyway. And they also manipulate certain studies, lobby where and when they need it, and spread misinformation on an unprecedented scale, creating a positive image of themselves. And everyone falls for that. Billions of people around the globe still think it's all legit. Passive index investing is the last level. You just put your money in the market and wait. Markets will go up at a predetermined rate. If there's a crisis, in 10 years no one will even remember. Markets always go up in the end. But passive index investing can only give you only 7% inflation-adjusted returns a year. Not enough to stop working or even retire early, unless you have a high-paying job in a first-world country. I don't. Despite all that, to put it simply, this is the only type of investing that works and doesn't involve any kind of fraud or gambling. It's the type of investing that will give you the most money. If you want to know why it is like that and how to do it, just go to financialindependence. They know this stuff better than any other sub. Better than investing, trading or any other sub where non-passive-index investing is still discussed as viable strategy. Back to me. My whole being was fucked over, my hopes and dreams and understanding of success and how this world works were shattered. I realized, I had no future in financial industry, because only middlemen make money in there, and I quit college needed to get there. Frankly, I wouldn't want to work there even if I had the opportunity. The pay is good, but the job is boring and I wouldn't want to be a part of this giant scheme anyway. But even if I wanted to go back, I also couldn't. Russia is in a worsening crisis and my parents could no longer afford a US university and now with coronavirus it's even worse. Good thing I quit before it all happened. I learned a valuable lesson and didn't lose that much money for it (only about 10% of my savings). God knows where it would lead me if I continued to be delusional. But now that my last temporary plans for the future were scrapped, I had no idea what to do next. The future. With the reality hitting me, I would lie if I say it didn't all come full circle and connect to my past. I realized that I was stupid and not intelligent, because I was living in a made-up world for years now. But even if I were intelligent, pure wit would not give me the success and fortune that I was craving, because trading and active investing were a no-go for me, and business/politics require a very different, extroverted mindset, different education and interest from my own. My only redeeming quality in a hopeless introvert world, my perceived intelligence was taken away from me and rendered useless at the same time. Besides, failing at that one thing made me insecure about everything and now I think of myself as an average individual. So, if 8 out of 10 businesses fail, I shouldn't start one because I will probably fail. And if most politicians don't get anywhere, why should I bother? If average salary in my country is X, I shouldn't hope for more. I stopped believing in my ability to achieve something. First, I failed at education and now I failed... Professionally? I don't know how to describe it, but my life recently was just an emotional roller coaster. I just feel like a very old person and all I want calmness and stability in my life. I was very lazy before just because, but now I feel like I also don't want to do anything because I feel I would just fail. It feels better now I don't have to worry about trading anymore and I got rid of that load... But I am still miserable and perhaps worse than ever, maybe I just don't understand and feel it because I've become slow and numb. The only positive thing that happened to me recently, is that I finally started losing weight and about 1/4 of the way back to my normal weight. As for my future, am looking at several possibilities here. So far the parents are allowing my miserable life to continue and they let me live with them and buy me food. I don't need anything else right now. But it can't go on like this forever. The thought of having a mundane low-paying job in this shithole of a country depresses me. I will probably temporarily do English tutoring if there's demand for such work. My old school friends want me to help them in their business and my dad wants me to help him in his, I and probably should, but I feel useless, pathetic and incapable of doing anything of value. And business just seems boring, difficult and too stressful for me right now. Just not my cup of tea. I am also looking at creative work. I love video games, music, films and other forms of art. I love the games most though, so I am looking into game dev. I don't really like programming, I have learned some during school years, but the pay would probably be higher for a programmer than an creator of any kind of art. However, I think I would enjoy art creation much more, but I don't have any experience in drawing and only some limited experience in music production. And I am not one of these kids who always had a scrapbook with them at school. Having to make another life choice paralyzes me. I am leaning towards art. I don't feel confident in my ability to learn this skill from scratch, but I think it's my best shot at finding a job that would make me happy. So perhaps, when this whole pandemic is over, I'll go to Europe and get my degree, get a job there and stay. American Dream is dead to me, and Europe is cheaper, closer, safe and comfortable. Just the thing for a person who feels like they are thrice their real age. Outro. Thanks for coming to my TED Talk. Special thanks if you read the whole thing, it means a whole lot to me, an internet stranger. But even if no one reads it, feels good to get this off my chest. I actually cried during writing some parts. Holy shit, this might be the longest and smartest looking thing my dumbed down head could manage to generate since college. I hope that you're having a great day. Stay healthy and be careful during this fucking pandemic. All the best.
Crypto Traders, Investors and TA Experts: Test Your Price Prediction Skills and Win; $16,000+ in ETH to Be Up for Grabs Daily Starting April 17, 2018
Last month, a lot of us had fun with Crypto March Madness, where the person who guessed which cryptocurrency would come out on top (from a price change perspective) during a several week period won 0.5 ETH. Today, I want to introduce the community to another opportunity to test your crypto price prediction skills (and win) starting on April 17, 2018. On that day, a new price prediction Dapp will launch, which has been in development over the last 5 months. It's called Ethorse, and you may have heard people talking about the Dapp from an investment perspective. I'm not here to ask you to invest, but to let you know that when the Dapp goes live, it will provide an opportunity for skilled traders, technical analysts and investors to earn ETH daily using their existing knowledge and experience. But first, a word about what Ethorse is — and is not. Ethorse Price Prediction = Binary Options Trading Many consider Ethorse to be a pure gambling app.In my opinion It is not. It allows players to engage in a form of skills-based binary options trading, which for the uninitiated is defined as (from Wikipedia) (note: I've edited this statement to clarify that my opinion is that this is not a pure gambling app, but rather a skills-based betting opportunity, many disagree as you'll see blow) : "'Binary options' are based on a simple 'yes' or 'no' proposition: Will an underlying asset be above a certain price at a certain time? Traders place wagers as to whether that will or will not happen. [And win money based on whether they are correct.]" It should be noted that Ethorse can operate without the noted downsides related to fraud and manipulation (associated with binary options) due to it being operated via a trustless smart contract that has been vetted in an open source and transparent fashion and is available for anyone to examine. This form of trading is common in the United States, for example (according to Wikipedia): "In the United States, the Securities and Exchange Commission approved exchange-traded binary options in 2008. Trading commenced on the American Stock Exchange (AMEX) and the Chicago Board Options Exchange (CBOE) in May and June 2008." Essentially, Ethorse players can bet (a minimum of 0.01 ETH) on "races" focused on measuring which coins (BTC, ETH or LTC) will increase in value the most over one-hour, or 24-hour periods. Note: As is normally the case with parimutuel betting (the type of betting currently offered on Ethorse), the "house" takes a 5% cut of all amounts bet. This amount, which is delivered to developers and investors as dividends, helps cover ongoing product maintenance, marketing and feature development, and rewards investors for funding initial platform development. *According to the developers, the platform will "go live April 17, 2018, 17:00 GMT." "[The developers will place up to 25 ETH on bets] during day 1 [April 17]. Afterward, "the team will use its funds to place ... bets in an automated fashion [daily]. Bets will be randomized to be placed on one coin per race and on a few races every day." By seeding the races, the developers are guaranteeing that there will always be a pot of ETH worth playing for from launch into the immediate future. Earning Potential With Ethorse (Obviously, These Results May Not Represent Typical Potential Earnings and Odds Are Only Applicable to Winning Bets) (Note: After posting this originally,many noted that I'm making it seem like these are guaranteed results. These numbers are based on my experience playing the Dapp over 40 times during the beta. Odds and potential earnings may change in the live game. Of course, play at your own risk and don't assume your returns will look anything like this.) For TA crypto experts, traders and investors, Ethorse provides a fun way to earn extra ETH during bull and bear markets by using skills they have honed over months or years. Instead of fretting over a red day on the markets, you can turn your market knowledge into profit by participating in Ethorse races. Here are some numbers to chew over: -On average, you can expect race winnings to deliver between 2.5x and 3.5x your initial bet (minimum 0.01 ETH bet). -A 1 ETH bet can deliver about 2.5 to 3.5 ETH per race -Many people have been playing 3 hourly races per day and 1 24-hour race daily on the testnet (beta platform) -Your daily winnings could be between 3 and 5 ETH per day for a 30-minute time commitment (the time it takes to study the markets and prepare your bet). (This assumes that you lose 1-2 races per day). -Weekly earnings could be in the range of 18-35 ETH (assuming 1 ETH bets and accounting for lost races) -ETH is currently about $525 USD, which means you could earn from $9,450 to $18,375 per week. This (significant) earning potential makes playing Ethorse, a potentially winning proposition, especially for those skilled at TA or with experience investing in the crypto markets by watching price charts, etc. A Few Disclaimers (I.e., Betting Is Risky) and Notes (This Game Favors Skilled and Careful Players) (Note: Some feel I didn't make this clear enough in my original post. So I'll say it now. Warning: Ethorse is not a get rich quick scheme. It takes time and skill (and money) to master the game. Play at your own risk and don't take unnecessary or dangerous bets.) Ethorse takes skills, with a dash of luck to do well in. If you're not comfortable analyzing buy/sell walls, charts, setting price targets, etc. you might want to learn or brush up on those skills before taking part in Ethorse. But, if you're willing to put your skills to the test, Ethorse can be very fun (and potentially profitable). Also, if you plan to play, don't bet more than you're willing to lose and play conservatively. A few small wins each day can add up over time to a larger stash, which you can use for bets. The faster you create a decent betting stash (from winnings), the more you can earn daily (as your bet amounts increase). If you are interested in getting started, Ethorse will be on the Kovan testnet for a few more days. I strongly recommend you try out the game for yourself and get a sense of whether it will be attractive to you. Here are some links. -Testnet: https://testnet.ethorse.com/ -(You will need Metamask installed on Chrome/Brave and KETH, obtained from: https://gitter.im/kovan-testnet/faucet , in order to try it out). Good luck. May the odds be ever in your favor.
Source https://news.bitcoin.com/how-crypto-became-a-gamblers-paradise/ Comparing cryptocurrency trading to gambling is like comparing crypto tribalism to religion: the analogy is correct, but it’s also tired. What bears emphasizing, then, isn’t that crypto trading and crypto gambling are often indistinguishable, but the extent to which the two disciplines permeate the cryptosphere. From the most popular dapps to the leading hacks, everything of interest within the space can be interpreted as a form of gambling. It’s the reason why crypto is so fascinating and so addictive.
The Whole World Is a Game
The gamification of everything is the endgame of life itself. Soon it will be impossible to go for a jog without receiving a high score or being showered in shitcoins for your efforts. Competition is what drives us as humans. The desire to be better than one’s fellow man or woman is the reason we’re here today on the internet, and not still living in mud huts. Combining money, mathematical puzzles, economics and copious amounts of game theory, crypto is a heady concoction of all the things that spur a man to get out of bed in the morning and conquer the world. And the use of “man,” on this occasion is deliberate. There are many reasons why crypto has been historically male-dominated, some of which are too contentious or tangential to delve into here. This much, however, needs said: men are greater risk takers in life. It’s why their fortunes are more likely to fall in the extremes than in the mean: atop the mountain or in the gutter, but rarely in between. It’s also why crypto’s greatest success story so far has been letting men do what they were gonna do anyway: gamble, both literally and loosely, while striving to stack more sats than their peers.
Gambling on a Future for Dapps
What is altcoin trading if not a game to end up with more BTC than you started out with? Whether you get there through charting ichimoku clouds or rolling high-low in a crypto casino seems immaterial. To understand the extent to which gambling dominates the cryptosphere, there’s only one place to start – the dapp store. Hit up your favorite dapp tracker (Dappradar or State of the Dapps are probably best) and take a look at the most popular decentralized applications on each chain.
Top 10 dapps according to Dappradar
State of the Dapps notes six of the dapps in its top 10 as being gambling. Dappradar, which records more crypto networks, including Tron, also has six gambling applications in its top 10. Leading the pack is Wink, the betting platform that uses the same principles as Bitcoin.com’s Cashgames: instant wins, micropayments, and provably fair gambling. Wink can be accessed as a conventional casino or on a game by game (i.e dapp by dapp) basis. In most respects, Wink is indistinguishable from any other crypto casino, with the primary difference being the way in which it’s accessed. Online casinos can be banned and geo-restricted, as often occurs at national level. Dapps, while not the censorship-resistant paradise their proponents would have them, are a lot harder to block. It’s no surprise that many of the most popular gambling dapps have struck gold in Asia, where download links are shared in Wechat groups and where wagering on life is a way of life for many.
Trading or Wagering?
Not all gambling dapps can be neatly filed into the gambling category. How to interpret Bulls vs Bears for example? Like many of the leading dapps on Tron and EOS, it’s dubbed as gaming, rather than gambling, and as a skill-based endeavor, that’s technically correct. Players don’t compete against the house, and since the game calls for predicting crypto market trends, there’s skill involved. With talk of a “dynamic wagering environment” and large jackpots, though, it’s clear who the dapp’s target demographic is. Like many new dapps trying to bootstrap, Bulls vs Bears relies on giveaways (in this case TRX tokens for signing up) as a means of getting bodies through the door, or rather users on the protocol. In condensing the act of trading into basic binary options – high/low, bull/bear, the dapp bestows the same duality that bifurcates so many other domains in life, from U.S. politics to dead rappers. Are you a bull or bear? Republican or Democrat? Biggie or Tupac fan? Somewhere out there is a dapp for that, where you can wager on binary options for all the things you love and hate. Further blurring the lines between what constitutes gambling and what’s trading is Guesser. Built on Augur, it’s technically a prediction market that uses crowdsourced wisdom to determine probable outcomes. In reality though, it’s a betting dapp, and a very neat one at that. Guesser appears to have given up all pretences of operating a prediction market, inviting users to “Bet up to” a certain amount on each market.
There’s More Than One Way to Beat a Dapp
While crypto users have been filling Telegram and Wechat groups with gambling dapp strategies, a handful of more enterprising individuals have been working on their own means of beating the system. In crypto, as in everything else, there’s always a way to fast track your way to riches, provided you don’t mind breaking a few rules along the way. Eosplay usage briefly dropped to zero after an attacker found a way to drain the pool of EOS. Eosplay is the sixth most popular gambling dapp on EOS. For a short while, over the weekend, it was also the most profitable for whoever rented a bunch of resources and used them to clean out 30,000 EOS from the contract. Call it genius, cheating or a bit of both, it was an effective case study in unorthodox ways to beat the house. People can moan about the rough edges around defi protocols, the unreadability of bitcoin addresses, and the complexity of wallet recovery, but not everything in crypto is quite so wonky. Gambling has been a mainstay since the beginning of Bitcoin, and developers have gotten extremely efficient at it. If crypto builders can approach other ecosystem verticals with the same gusto with which players and devs have approached gambling dapps, mainstream adoption is just a UX breakthrough away. Where there’s a will to innovate, there’s a way, and when there’s money wagering on it, no problem is too big to solve. From casinos to bitcoin, formerly fringe interests have now been normalized, thanks to those willing to put a punt on them when no one else would. Where gamblers lead, the mainstream tends to follow. Do you think gambling is one of the best use cases for crypto to date? Let us know in the comments section below.
The state of CVs - Why the rework needs to be a massive change
CVs have always been a contestuous issue, and the changes so far certainly haven't diminshed that. Currently it seems that most people are extremely dissatisfied with having CVs in their game at all, while many CVs are dissatisfied with the power of AA. While community criticism often stems from a lack of information, I believe there is good case to think that both sides have a point this time. Here is a collection of issues with CVs and AA. CVs are balanced on a much higher power level than any other ship class This is a simple fact that many CV players don't want to acknowledge since it is seemingly contrarian to their own perception of AA being too powerful, but in reality both points are valid at the same time. As it stands, CVs are the number one class in spotting (by a laughable margin), dealing damage (even though a few individual ships like Conqueror are ahead... for averagely skilled players at least), and dealing killing blows. They dominate every statistic - they even lead in average XP by about 15%, despite having extremely diminished multipliers compared to all other ship classes. Without those multipliers, the difference in XP would be astronomical and would show much better how superior CVs truly are. Ultimately, CVs have a much higher impact on the win rate of their team than any other individual could have. CVs' biggest strengths don't even show up in the stats. While players generally fawn over damage numbers, win rates, and experience as measurements, spotting and zoning are concepts that are extremely difficult to quantify in World of Warships. DDs for example always were at the low end of all the usual stats, and yet were the most impactful class at the very least until radar became as powerful as it is now. That is largely because they give their team the spotting advantage, and because their torpedoes are an immense threat that force the enemy into suboptimal plays even if they never score a hit. You will frequently find superior forces turn around because noone is willing to push into the enemy destroyer who could both permaspot and torpedo them. But CVs, which already are at the top of damage, kills, and experience, also are the masters of spotting and zoning. This is why they are played even in competitive, which is filled to the brim with AA. They have the ability to threaten enemies with spotting and instant kills across the entire map. It doesn't matter which flank you're at, the single enemy CV can still threaten you. CVs enhance the radar problem While currently all community talk seems to be focussed on radars alone, the presence of a CV makes radars more potent. The frequent spotting of both torpedoes and DDs by planes makes it much easier for cruiser players to track the enemy DD's location. Carriers often force CVs to use their smoke to drop vision, which then makes them easy targets for radars. While in a CV-less game it is often possible to use the fact that enemy radar cruisers do not know when you are within their range for a while, this becomes exponentially more dangerous when there are planes on the map. And the same positions that you may use to evade enemy radars will often isolate you from your AA allies and therefore make you easy prey to a cross drop. The balancing of other ships is done without CVs in mind. CVs break the balance. This especially affects two factors: Concealment and AA. Many concealment-based ships like Shimakaze have virtually no counterplay to CVs besides falling back to their team, even though the entire gameplan of a concealment-based ship is designed around the polar opposite, of finding those far-up positions. This also affects many cruisers, as for example IJN or French cruiser players may gamble for non-CV games to use hydro for aggressive moves. The fact that CVs are exceptionally good at spotting enemy torpedoes adds insult to injury. These ships are perfectly fine in non-CV games (sometimes even on the weaker side still), but the presence of a CV just flat-out destroys their impact on the game. As for AA specialist ships, WG knows that these ships also have to be viable in non-CV games. And with ships like Montana, Des Moines, Worcester, and Minotaur they certainly accomplished this design goal. The problem is that this makes them ridiculously powerful in CV games (even though the fact that they're often stealth reliant counteracts it to some degree). Theses ships are often designed to be less powerful in straight-up confrontations as a payoff, but still have their tools and tricks to stay relevant when there is no CV to counter. And in a tragic twist for DDs, AA ships also often carry radar with them - partially because both radar and AA are commonly found on more modern ship designs, and partially because radar is also frequently balanced by the exact same payoffs that ships trade in for their AA. This falls back to the "CVs enhance the radar problem" point - DDs are truly fucked in those games. Active counterplay to CVs is awful. Since CVs already counter concealment based playstyles, your only option is to stick to other allies - which often leads to terrible lemming train games. The level of play it takes to spread across the map and be safe against CVs is far beyond random teams, especially since random and ranked battles have far fewer AA specialist ships than competitive. As far as evading an immediate drop goes, it's an incredibly shitty situation. Skill alone doesn't let you dodge a cross drop or dive bombers. Often even doging a CV will still get you killed as you are forced to broadside the enemy team while being spotted. This is quite unlike doging for example BB shells or torpedoes, as good players can prepare their positions in a way that angling against the incoming threat will also give them a save position against the rest of the fleet. As mentioned in the balance section, the CV presence affects some ships worse than others and forces them into severely diminished, powerless roles. There is no real way to counteract CVs with skill, only being close to AA helps. Your only alternative is to gamble on the enemy CV not being good enough to notice you at all, which is often a statistically viable approach but awful in terms of gameplay. It's pretty much like detonations: if you win your dice roll you are fine and get to play as normal, but if you lose it you simply die. AP bombs are some of the worst mechanics in the game. I mentioned some about counterplay, and dive bombers are even worse at this. While torpedo bombers allow for some degree of doging and minimising damage, dive bombers are pure clicking and there is no evading a capable drop. Now for the old USN monster HE bombs this already could get pretty ugly, but most players simply prepared for the inevitable 10k blast plus multiple fires. With AP bombs the ugly was turned up to 11. The fact that you can simply leftclick a ship and delete it on the spot is just ridiculous. Players get punished purely for bringing the wrong ship. Their total power balance is completely irrelevant, the design itself is awful and needs to go. CV divisions are absolutely broken. The main problem here is that only the players who division with the CV know for sure whether there will be a CV in their game or not. So they get to bust out the most insane AA they can find and get a guaranteed major advantage. No other type of division can reliably replicate the winrates that a good CV division can. But there are some even worse divsions by abusing tier differences. Some divisions "anchor" their surface ships by queueing with a lower-tier CV. A T5 CV with two T6 BBs for example is practically immune to getting T8 matches, so the BBs will never be bottom tier. Other divisions do the opposite: Queueing a T9 CV with T10 AA guarantees the AA advantage even harder, and will easily defeat even other CV divs. The only real counter to a good CV is another good CV. This is quite unlike any other ship class. No matter if you are in a destroyer, cruiser, or battleship, you have the means to impact any other enemy ship class, and therefore directly outcarry a good player on the enemy team. Unless that player is a CV that is. The most you can do to that is to deny a small area, if you even are AA specced to begin with. If you truly want to check an enemy CV's ability to spot and assassinate people at will, you need to be a CV yourself. The result of this can be seen in player winrates. CVs have the most hilariously lopsided winrates of all classes. There are almost no "average" CVs. The vast majority is deep in the red (an incredible part of it below 40%), and a significant part of the rest at super unicum winrates. Also WG already acknowledged the problem with the removal of manual drops on low tiers (however shitty of a "solution" that is) and by making CVs the first class that was perfectly mirrored in tier and number. And hands down, many games between two good CVs start by both devstriking a DD on the other team. Whether those DDs missplayed or not, this is still a level of influence far beyond that of any other ship class. So how can all of this be fixed? The answer most certainly would not be to simply increase AA or nerf plane health. CV players are right in their criticism that there is a huge amount of total death zones in the game already. CV gameplay is already unbearably binary between easy kills and no-gos. If WG were to maintain the fundamental CV mechanics, they would probably have to dramatically change CV loadouts. A few CVs are much less bad on the mentioned issues than others. Essex for example is unable to cross drop and relies on its dive bombers for damage, meaning its much worse at spotting. It's also more balanced towards an AA role than towards dealing damage, meaning that both CVs are less effective than usual. For a CV it is almost hilariously bad. But the solution here shouldn't be to bring Essex up, but to bring all the other CVs down to this level. To diminish their ability of spotting by making them rely on every single squad to deal damage. AP bombs should just be removed entirely. There is no reason to have them in the game. They make it strictly worse. They are not very enjoyable for most CV players either with how situational they are. CV queueing also definitely needs to be fixed. I am not sure why WG still allows for tier differences in divisions at all, but they should be removed for CV divisions at a minimum since these abuses are fairly common already. Another CV queue issue is the double CV matchmaking on low tiers. Having a T6 CV vs Saipan is one of the dumbest experiences in the game, especially since Saipan is already a hardcore sealclubber as T7 CVs are pretty much either premium CVs or total noobs. But of course WG announced a full-on rework. Speculations go towards a more "action oriented" playstyle that could revolve around closer micromanagement of fewer squads. First of all this would reduce the oppressive spotting power that CVs currently have. It could even go as far as CVs not sharing their spotting with other ships anymore, akin to spotting in a cyclone. But there could be other goodies in there that make patterns of counterplay clearer. For example the gameplay could revolve around having to strafe the enemy AA with fighters to make it easier to bomb them, which would give the target a clear warning and some time to improve their position. Or AA could be restricted in its firing arcs while being stronger when they do have a good angle, giving targets more options in positioning against incoming air attacks.
Weapons you should pick up Part 2: Electric Boogaloo
It’s electric! Now that I’ve met my one video per post quota, let’s get on with it shall we? Feel free to listen to that song in the background by the way. Really helps set the mood. Or something. So yeah, hey, it's yah boy, Thatuserguy, back again with another weapon recommendations post. You may not remember me (I certainly don't remember you. Yeah, you in the back. Who the hell are you? How’d you get in my house?) but I'm back anyways. Probably doesn’t help that I promised this post was coming soonTM like over a week ago. But no worries, OP delivers! You bunch of chucklefucks seemed to like the last one pretty well, so I figured I'd give this another go. Who knows, maybe this'll somehow become a regular thing? "Boo! Get off the stage!" Well fuck you too, Jerry. Don’t just take my word for it though. Look at all these stellar reviews from satisfied readers of my last post:
This list is shit. Nothing on it is good. This guy’s humor sucks. Why the hell didn’t you include X weapon? It’s soooo much better than the ones you included.
See? If that doesn’t solidify your trust in me, I don’t know what will. Anyways, my last post only really covered weapons sold in The Tower. But hey, according to people commenting on it, I had too many guns picked out already, and all of them were shit. So I thought to myself, fuck it, why not add EVEN MORE shitty guns to the list? Because fuck you, and fuck your vault space. But mostly fuck you. I’m gonna be covering weapons that you can’t just grab from a vendor in the dead of night, marks in hand, and desperation in your eyes. No. These guns take skill. They take a steady hand. And most of all, they take RNG. Seriously though, because of the very nature of these guns depending on RNG to both drop, and drop with good rolls, there will probably be a large amount of guns on this list. I will try my best to limit the amount that appear on here, but without set perk rolls, that’s a much harder task than it was last time. It also makes attempting to rank them damn near impossible. I’ll also try at the very end to summarize this post in case things involving words and thinking are not your strong suit. It’s okay, we’re all a little special on the inside. Just, some of us more so than others. As for the rest, I could give you the same rundown I did last post about how I can’t possibly have tested all these weapons, how I’m not responsible for how RNG may fuck you over, and yada yada yada, but that’s long and boring. I like you, so I’m gonna spare you those details. Instead, I’m just gonna say, I’ll suggest you some fucking guns, and you’re gonna fucking like them. “What if I don’t?” I hear you ask. Well tough shit numbnuts. Go make your own fucking guide or some shit then. I don’t care. I’ll just be over here in my corner playing with my better guns. You can just sit over there eating glue or whatever the hell it is you do for fun. Now, everyone else, hop aboard the bullet train! We’re on a journey to gun city. Strap in tight, it’s gonna be a long and bumpy ride (side note: I’m probably on a list now for google searching “kid strapped onto toilet” If you don’t hear back from me, assume the worst.)
Strike Exclusive Weapons:
Just kidding. These will never drop for you. Give up now while you still have hope left in your eyes, Guardian. Still determined? You poor fool. I’ll at least make this easy on you and tell you which ones are worth your time.
Imago Loop – Hand Cannon (Vex Strikes): This thing doesn’t just have the Fatebringer’s archetype. This thing is literally Fatebringer. Metaphorically speaking, of course. Really though, it’s got the exact same stats as Fatrebringer, and can roll with Firefly and Outlaw. You very well could end up with a Year 2 Fatebringer (minus the arc and oracle disrupter anyways. Don’t get greedy now.) If not, it’s still a pretty solid hand cannon. I’ve noticed that most of the hand cannons in TTK have really bad range, yet this sucker has at least 2-2.5x as much base range as them. Just like our little friend Nolandroid (Nolanbot? The Nolanator?), I may not be the best at math, but something being 2x better sounds pretty good to me. Does Not Bow – Auto Rifle (The Shadow Thief): This thing is brown because it’s shit. Nah, I’m just kiddin’. It’s alright. If you were one of those weirdos who liked the look of the PoE AR (It’s okay, I did too) this thing is actually brown like the Devils’ color scheme. Damn good archetype too. It’s basically the same as The Summoner, Shadow Price, Vanquisher, SUROS Regime, and other such AR’s that kicked your ass in crucible. So if you like those guns but thought to yourself “I wish this came in the shape of a turd,” well, there you go. Baron’s Ambition – Machine Gun (Fallen SABER): Basically the same gun as its older, not shit colored version. No idea if you guys tried out the older version, but it was pretty fun. Pretty solid gun either way. Though if your turds are solid, you should probably go see a doctor.
Much like strike weapons, you probably won’t be getting these weapons. However, you do have a better chance, as Oryx isn’t as much of a dick as RNGesus is when it comes to strikes (emphasis on “as much of a dick”).
Smite of Merain – Pulse Rifle: This thing is actually pretty good. The most I could complain about is that its reload speed is a bit too slow (when it comes to pulse rifles, a slow reload speed means your enemy will die of old age before you can get those final rounds in). If you can get past that though (cocoon certainly helps this a ton obviously), it’s a pretty solid choice. Qullim's Terminus – Machine Gun: This thing is literally just Ruin Wake with half the reload speed. If you like Ruin Wake, but think it could use some better stability and range, this thing is for you. The cocoon perk means that you can make range and stability pretty good at the cost of reload speed, which is of no concern with said perk. Plus the third perk slot has some pretty good rolls. If you can get this sucker, I’d definitely hold onto it. Zaouli's Bane – Hand Cannon: In the words of everyone’s favorite person blue bastard, “Good weapon.” (Seriously though, does anyone else get irrationally upset when Rahool blurts out that line? Especially when he’s just finished decrypting it into a mote of light? Thanks man, I’ll just throw this ball of light at my enemies. I’ll tell you how that goes.) This thing’s got decent stability, and pretty good damage output. Plus it’s got the highest aim assistance in the game. The biggest issue is the range, but there’s a few perks to help that out at least somewhat. Defiance of Yasmin – Sniper Rifle: Pretty good sniper. It isn’t completely the high impact, low rate of fire type of sniper that I prefer, but it’s not really low impact, high rate of fire either. It sits nestled somewhere in-between. I wasn’t very fond of the Antimony sniper sold by New Monarchy because of its rather poor stability and poor vendor rolls. This gun, while it does sacrifice some range and reload speed, has a much higher stability to fix this, which I find to be a preferable trade-off. Plus it’s got perks to make range better anyways, and the third perk slot has some decent choices. All without sacrificing the aim assist, which is one of the highest in the game for snipers. Good all-around gun to have. Elulim's Frenzy – Rocket Launcher: It’s alright. If you can’t get your hands on a Vertigo (I don’t know how, FWC is basically giving it to you on a silver platter with your name engraved into it), this isn’t a bad one to replace it with. The lack of an ability to roll for Grenades & Horseshoes and the low base velocity kind of brings it down a notch or two in my book howver. You can mitigate the velocity issue a bit through the perks it provides at least though.
Alright, so maybe PvE and higher level PvP aren’t your thing. Well lucky for you, pity items will drop for you just for playing PvP! And they’re all pretty good. What a novel concept, right? Just make sure you’re at the bottom of the team to increase your odds at said pity drop. Because fuck the guy that did all the work, right?
Party Crasher +1 – Shotgun: Another, ermh, “favorite” returning from HoW. And guess what? Bungie actually buffed its base range slightly to be one of the best in the game. Apparently Bungie and I both enjoy a good glass of salty guardian tears. So yeah. Get a good roll with this sucker, and go nuts. Now if only there was a Glass Half Full perk on this thing, the glass of tears joke would be complete… Split Shifter Pro – Fusion Rifle: This thing was arguably pretty damn good in HoW, and now it’s back. Stability may not be the best compared to fusions like The Vacancy, but its charge rate is one of the best in the game, and it can roll for stability perks anyways. Worth at least giving it a spin if you get one as a drop. Eyasluna – Hand Cannon: This baby Hawkmoon ain’t got its talons yet, so don’t expect it to maim targets as good as its momma bird. But it’s still got a pretty sharp beak to peck your fucking eyes out. I’d hold onto this little guy if you can snatch him from the nest of RNG. Are these bird metaphors becoming a bit too much by the way? I mean, I’m not going to stop, but I was just wondering. The Revelator – Hand Cannon: This is basically Zaouli’s Bane lite. It has the same rate of fire, but slightly less impact. Same aim assistance. Ever so slight better range. Even slighter less stability. Basically, if you can’t get Zaouli’s Bane, this is nice to tide you over until you can. But once you do (especially if it’s the elemental version), kick this girl to the side of the road where she belongs. The Ash Factory – Rocket Launcher: I was personally a bit partial to my Tomorrow’s Answer in HoW, so when I got this as a drop, I just dismantled it. Of course, par for the course, everyone couldn’t wait to tell me how wrong my opinion was (Fuck you too, reddit, I’m moving to voat!). Looking at it now, it’s not a bad launcher. I mean, only having a single rocket in the magazine without tripod sort of kills my explosion boner though. I’d probably still just tell everyone to get a Smolder, as that upsets two parties at once, and I feed on your salt. But anyways, if you get one with Javelin and tripod, it’s worth holding onto. I guess. NL Shadow 701X – Scout Rifle: I’m pretty damn salty Bungie got rid of the ability to roll full auto on this thing from HoW. Either way, it’s a pretty nice scout to get your hands on. It fires pretty damn fast, and the impact is pretty good. Just don’t expect it to really excel in any other departments.
Right on time too! Are you excited to earn some cool weapons all while having fun playing this hyper competitive playlist!? Because you shouldn’t be. Iron Banner will leave you with a new fist-sized window in your wall, and a broken controller. Why? The lag. The bullshit. The incompetent teammates. OH FUCKING BOY THE INCOMPETENT TEAMMATES. For what? Some halfway decent rewards? But you’re going to play anyways. And you’re going to get angry. Just like you always do. You might get a weapon for it. But it won’t be worth it. Have fun!
Nirwen's Mercy – Pulse Rifle: Perhaps you ignored my role as the gun wizard and got yourself a Spare Change.25? And you realized it’s just sort of “alright” after all, and want something to replace it. Well, you’re in luck! Turns out, Lord Saladbar has been kind enough to gift us a pulse rifle with the same archetype as the godly 55A-allFATE, and with better stability and reload speed at the cost of some range. The range is a bit low on this thing compared to the Spare Change, but that can certainly be remedied with a good roll. Finnala's Peril – Hand Cannon: Pretty good gun. It’s basically a Fatebringer with better stability and reload speed, at the cost of a little range. If you aren’t able to grab an Imago Loop or Eyasluna, this is your next best bet. And you certainly aren’t just settling for it. Deidris's Retort – Shotgun: Should you not be able to grab yourself a Party Crasher 2.0, this is a pretty good replacement, mostly because it’s got a pretty good base range. You’re gonna want a roll with more range to catch up with the Party Crasher though, (as its base range is pretty insane) but it fires slightly faster than Party Crasher. Could end up being pretty good with the right roll. Ashraven's Flight – Fusion Rifle: This thing takes longer to charge up, but has the same or worse stability compared to Long Far gone and Split Shifter Pro. However, it also has more impact, meaning it doesn’t require as many bolts to hit in order to kill. It doesn’t really blow me away, but if you get a good roll that satisfies you, I see no reason not to keep it. Weyloran's March – Sniper Rifle: Impact is pretty sucky, so this isn’t a gun you should otherwise be using in PvE. In PvP however, this sucker has a very interesting aspect that you wouldn’t otherwise know about: it has the highest aim assistance for a sniper in the game. Roll it with Hidden Hand, and you’ll be popping headshots you didn’t even intend to land. Haakon's Hatchet – Auto Rifle: Considering how fun to use low impact AR’s are now, this thing doesn’t look half bad to use. If it’s anything like the old Iron Banner AR though, it’s probably got a ton of kick to it, which sucks especially since the stability isn’t the best. You may just be better off grabbing the Dead Orbit AR unless you get a good stability roll. Tormod's Bellows – Rocket Launcher: This thing has pretty good base velocity, and alright blast radius. If you can’t roll a perk to make blast radius better, it’s gonna be disappointing to use compared to other launchers with good blast radius. But if you can, and you get some other good perks with it, it’ll be a solid rocket launcher. Basically, if you feel like just buying The Vertigo is too easy, and you instead want to gamble with RNG (hint, you’ll lose. He rigged the game), go nuts with this thing. Ironwreath-D – Sidearm: Deciding whether to include a weapon based on stats AND potential perk rolls is pretty tough. So when you have a weapon type where all the weapons have basically the exact same stats and possible stat rolls, what the hell do you do? I certainly have no idea. So I’m just plopping this thing here. I’ll let you guys sort things out for yourselves. You’re big boys and girls.
Trials of Osiris:
Trials is gonna be pretty interesting to watch. A change in the way it works, AND no more relying on Thorn to win (RIP Thorns of Osiris and weekly lighthouse visits). And to top it all off, a new meta is likely going to be established very quickly this time around. The other two jokes about not getting weapons were just that: jokes. If you’re not a crucible god, good fucking luck getting these new weapons. If you’re not TripleWreck, you better pray to whatever god you believe in. If you don’t believe in any gods, you damn well better believe in miracles. Because it probably won’t be happening. On the bright side, there are some weapons that are roughly equivalent to the Trials guns (minus the element on the lighthouse versions anyways). Also, I’m just going to save you some reading and say unless otherwise specified, these weapons are basically the best for their archetype. I will therefore be listing replacement guns in this section instead.
The Water Star – Hand Cannon: If you can’t grab this, an Eyasluna or Imago Loop are not too far behind as far as stats. In fact, Imago Loop even has more potential perk rolls than either of the other two. The Doctrine of Passing – Auto Rifle: Archetypal competitors include Antipodal Hindsight, An Answering Chord, SUROS ARI-45, The Dealbreaker, and Does Not Bow. Funny side note that’s also kind of sad: SUROS Regime is actually worse than this thing even though it’s a legendary. Reflection Sum – Pulse Rifle: The Lyudmila-D is the next best option (it’s not that far behind) but its recoil is kind of bad. If you can get a recoil-reduction roll on this thing, it’ll probably be just as good. Otherwise, Spare Change.25 is your only other option. Both these options are guns with some pretty bad recoil, but I have a feeling this thing won’t suffer from it as much, so in the end it’ll probably still be the best anyways. The Inward Lamp – Scout Rifle: If you can pick up a Cocytus SR4, you basically have this gun (slightly worse range, but slightly better stability). If not, consider a Last Extremity or a Colovance's Duty. Binary Dawn – Shotgun: Ah yes, a weapon to surpass Metal Ge—erhm, I mean Party Crasher. Better base range AND impact at the cost of some stability (literally who cares). The next best option is therefore Party Crasher +1. After that, if you can get a range focused roll, a Conspiracy Theory ain’t that bad either. But you aren’t gonna get as much range squeezed out of it as a Binary Dawn or Party Crasher with range perks obviously. Elevating Vision – Fusion Rifle: This thing’s actually not all that amazing in my opinion. You’re actually not much worse off if you just grab a Long Fare Gone, Split Shifter Pro, or The Vortex. Glass Promontory – Sniper Rifle: I had a couple of friends who played Trials a ton when it was first out. We won like every week. One of those friends and I got the old version of this sniper from it, and we both absolutely HATED it. Aiming it just felt so off. This new gun has exactly the same stats, aim assist and all. Personally, I’d say it’s not worth your time. If you’re set on it though, I’d say go with Weyloran's March if you want to go the insane route and max out your aim assist, or go the opposite way and grab a Uzume RR4 if you want to aim your gun and fire like a big boy without the game trying to help. The Unseeing Eye – Machine Gun: So many damn guns trying to get noticed by their senpai, Ruin Wake. This thing is Ruin Wake with a longer reload time, but more bullets in the magazine. Meh. The extra bullets are nice, but I’d rather not take forever trying to reload. The Tamarind – Rocket Launcher: Guys! GUYS! Guess what! They took the old Tomorrow’s Answer and made it infinitely better! How so? More stability! Rocket Launcher users rejoice! Honestly though, just grab a damn Vertigo. Its blast radius is the same, but its velocity is better.
Ah, we’ve reached the final stop. Everyone please grab your belongings. The bullet train will be arriving at gun city shortly. The Gunsmith is fun. He doesn’t seem like he’s actively trying to screw you over, and it always seems like he’s got some pretty good offerings. Plus he’s got a nice voice.
Zarinaea-D – Auto Rifle: This little guy fits the low impact, high rate of fire archetype. I’ve played around with it a little, and I actually really like it. Usually Hakke weapons are a bit more recoil heavy, but I didn’t really notice any such issue with this guy. It looks cool, and in my opinion is better than its SUROS equivalent. SUROS ARI-45 – Auto Rifle: An Answering Chord is arguably a better gun than this as far as range and reload speed, but I like this thing as far as rolls go. After all, both can drop as random rolls, but it’s arguably easier to get the roll you want with this gun because of how the Gunsmith operates. Uffern HC4 – Hand Cannon: Pretty good hand cannon. It’s Fatebringer’s archetype, but with slightly more impact. Range is pretty good compared to the other vendor hand cannons (though equal with Byronic Hero). It’s also got some damn good stability and pretty decent reload speed. Judith-D – Hand Cannon: Really high impact hand cannon with some pretty good range (slightly better than Fatebringer’s), but pretty poor stability and reload speed. However, stability is arguably not as important on low rate of fire hand cannons. That being said, it would still be nice to go for a roll that has a stability upgrade, as well as a reload upgrade of some sort (You can never go wrong with Outlaw). Ace of Spades – This gun is pretty cool. You know how Imago Loop is literally just Fatebringer with a white coat of paint and no arc damage? Well, this thing is as well, but it’s got that little bit extra that makes it special: it was made with love by Cayde. Oh, and some exotic perk that basically makes it so you don’t have to reload if you keep getting kills with it or whatever. It takes away all the pain and suffering of hoping RNG not only drops Imago Loop for you, but also drops it with a Fatebringer roll. SUROS PDX-45 – Pulse Rifle: Not as good as its vendor equivalent the Hawksaw, but I included it for similar reasons as the SUROS ARI-45. Get a roll with full auto and some range (and maybe stability) increasing perks, and this thing’ll be a beast. SUROS PDX-41 – Pulse Rifle: Similar to Nirwen’s Mercy, but with better range at the cost of a little stability and reload speed. Roll this thing for stability, and maybe with Outlaw, and you’re golden. Cocytus SR4 – Scout Rifle: Different archetype from Hung Jury, so I’ll begrudgingly allow it. Its stats aren’t all that bad. High impact scouts aren’t exactly a bad thing to get your hands on. You may want to focus on range and stability for this thing either way. Tlaloc – Scout Rifle: This thing is warlock exclusive. I was REALLY tempted to not bothering including this thing. Why? It’s literally just a Hung Jury with worse stats. It also basically forces you to sit on your super in order to make it a justifiable gun to use your exotic slot for. That being said, when the exotic perk is active, the increased rate of fire makes this thing pretty damn fun to use, and pretty damn effective at that. Immobius – Shotgun: This thing is Titan only. And actually, it wouldn’t really be on this list if it weren’t for its signature perk (its range is sort of sucky otherwise). This thing doesn’t expend ammo when you’re sitting in your defender bubble with armor of light getting kills, AND gets bonus damage when three or more enemies are charging at you. Pretty damn good for locking down a point. Susanoo – Fusion Rifle. This fusion is warlock exclusive, and man, is it nice. Charge rate isn’t the best, but stability is pretty nice, and impact ain’t half bad. And then it has its signature perk to fall back on that makes it start dealing elemental damage based on the elemental damage you just dealt with your subclass. It’s kind of like Dracula if he started spewing blood at his enemies after drinking someone some. Also, I suck at analogies by the way. Thesan FR4 – Fusion Rifle: The Vacancy is a pretty useful little bugger. But fuck that shit, because then there’s this monster. Its charge rate is slightly better at the cost of an exceedingly minor difference in damage and range. And then it has stability and reload speed that kicks The Vacancy’s ass. So yeah, pick this fucker up faster than a puppy that just stole your heart at a rescue shelter. Don’t let it just sit there, whimpering that you just left it behind. Probably to some guy who wouldn’t love it as much as you would. Don’t worry, your man card will still be intact. Eirene RR4 – Sniper Rifle: This guy’s been making some waves as of its recent sale by Banshee. I’ve had this sucker on my list of guns to get before TTK even released. I’m the damn gun wizard. Don’t doubt me. Anyways yeah, it’s got slightly more impact than 1000-yard stare, but less stability and reload speed. Either way, not a bad sniper to have, especially if you can get a good roll on it. Tamar-D – Sniper Rifle: Basically the Antimony sniper with less reload speed. However, I was not fond of the Antimony sniper because of its low stability. This being a gunsmith weapon, you can more easily get a roll with higher stability to make this gun more enjoyable than the Antimony sniper. And you don’t even have to give up much aim assist for it. Stillpiercer – Sniper Rifle: Gotta mention this sniper or people are gonna get mad at me. It’s a 1000-yard stare but with better reload speed and some cool perks. It’s hunter exclusive however, so sorry to everyone not playing an overpowered class ¯\_(ツ)_/¯
Lyudmila-D – Pulse Rifle: I have this thing, and I love it to death. However, I didn’t include it for similar reasons to Spare Change.25: it’s got some pretty nasty recoil. For most people, this will be a complete no-no for a pulse rifle especially. I don’t mind it that much, but I can understand why most would. SUROS weapons tend to not have nearly as much kick as Hakke weapons, which is why I only included SUROS weapons for Pulse Rifles. They aren’t bad Pulse Rifles though. SUROS DIS-47 – Scout Rifle: Much like the Lyudmila, I love this thing. It can fire basically as fast as you can pull the trigger. It’s a good weapon for dealing a ton of damage over time as opposed to dealing large amounts of damage all at once. Still some might not like a scout like that. Not to mention your fingers can get tired pretty quick considering how fast you have the slam down the trigger in order to deliver a good amount of damage. Uzume RR4 – Sniper Rifle: This thing’s alright. I’m not an amazing fan of low impact snipers, but I do like snipers with a lower aim assist. This thing has decently low aim assist, which is fine in my book. It also has the highest base stability in the game for making follow up shots easier. However, I realize low impact snipers aren’t the most popular, and self-acclaimed pro snipers can’t wait to tell me how great high aim assist snipers are, so I’m gonna leave this little guy right here. SUROS JLB-47 – Rocket Launcher: Just get The Vertigo dammit. If you really don’t, this thing is the exact same launcher, but you can choose the perks it rolls with easier. But honestly, The Vertigo already has good perks, so why bother?
Alright everyone. We’ve reached our destination. Everyone get the fuck off my train. The trip isn’t completely over yet though! Because RNGesus’ wrath knows no bounds, your bus home has been delayed. So you get to sit here longer and look at whatever else I have to show you. For all you fuckers who don’t like to read (I got enough comments about it last time to know there’s plenty of you out there), here’s a nice concise summary of everything. But before we get to the nice concise summary, here’s a lot of reading. Now pay close attention, because this could get complicated. I have each weapon split into the archetype it fits for its weapon type. Next to that archetype, I have listed the general stats for weapons of that archetype (such as low or high range, low or high stability, etc.). Next to each weapon, I have listed the stats important to that weapon type, and how much you should focus on improving the weapon in said areas in order to make it hit the best stats for that archetype. So if an AR has a stability of 10/100, and the highest stability in that archetype is 40/100, it will be listed that the weapon we are looking at needs a high focus on stability. But if a weapon has a stability of 40/100 and the highest weapon stability in that archetype is, say, 45/100, then the weapon will be listed as needing a low focus on stability. Make sense? It should be noted that while this makes it easy for comparing how much work is needed to make a gun good within an archetype, it isn’t that useful for comparing across archetypes. Therefore, you should pick the archetype you are most fond of, and search within that. There’s no easy way for me to compare across archetypes besides what I’ve already done (listing what the archetype as a whole tends to gravitate around). Here’s some tips on using that to the best potential: If an archetype is listed as low stability, and a weapon in that archetype is listed with a low focus on stability, it’s pretty close to the best stability stat in that archetype. However, its stability stat isn’t that great in the grand scheme of things because of its archetype. If the weapon was listed as having a high focus on stability in that archetype, that means its stability is pretty damn piss poor in comparison to other AR’s. Likewise, if an archetype is listed as high stability, and a weapon is listed with a low focus on stability, overall, it’s got a pretty damn amazing base stability. But if it’s listed as having a high focus on stability, while its stability is likely alright, and perhaps better than an archetype with low stability, its stability isn’t all that great in comparison to its peers. You must also take into account that the higher the rate of fire a weapon has, the more stability it will need. So an AR with only medium stability isn’t that bad if it’s a high impact archetype, but will kick like a bronco if it’s a low impact archetype. If all these words confused you, and perhaps even scared you, it’s probably just easiest to pick an archetype that sounds good, and pick out the weapon you think looks coolest. I’ve done most of the heavy lifting for you already anyways.
High Impact: Low to medium stability, medium to high range
Doctrine of Passing – Trials – Low focus on stability, medium focus on range
SUROS ARI-45 – Gunsmith – Medium focus on stability, low focus on range
Does Not Bow – The Shadow Thief – Medium focus on stability and range
Low Impact: Medium to high stability, low to medium range
Haakon’s Hatchet – Iron Banner – Medium focus on stability and range
Zarinaea-D – Gunsmith – Medium focus on stability, low focus on range
High Impact: Low to medium stability, high range
The Inward Lamp – Trials – Medium focus on stability, low focus on range
Cocytus SR4 – Gunsmith – Medium focus on stability, low focus on range
Low Impact: Medium stability, low range
NL Shadow 701X – Crucible – High focus on stability and range
SUROS DIS-47 – Gunsmith – Medium focus on stability, High focus on range
High Impact: Medium stability and range
Judith-D – Gunsmith – High focus on stability, low focus on range
Imago Loop – Vex Strikes – High focus on stability, low focus on range
The Water Star – Trials – High focus on stability, low focus on range
Eyasluna – Crucible – Medium focus on stability, low focus on range
Finnala's Peril – Iron Banner – High focus on stability, low focus on range
Uffern HC4 – Gunsmith – Low focus on stability, medium focus on range
Low Impact: Medium stability, low range
The Revelator – Crucible – Medium focus on stability, low focus on range
Zaouli's Bane – King’s Fall – Medium focus on stability, low focus on range
High Impact: Low to medium stability, high range
Reflection Sum – Trials – Low focus on stability and range
Lyudmila-D – Gunsmith – Low focus on stability and range
Medium Impact: High stability, medium range
Nirwen’s Mercy – Iron Banner – Low focus on stability, medium focus on range
SUROS PDX-41 – Gunsmith – Low focus on stability and range
Smite of Merain – King’s Fall – Low focus on stability and range
Low Impact: High stability, low range
SUROS PDX-45 – Gunsmith – Low focus on stability and range
High Impact: Medium to high range
Binary Dawn – Trials – Low focus on range
Party Crasher +1 – Crucible – Low focus on range
Deidris's Retort – Iron Banner – Low to medium focus on range
High Charge Rate: Medium stability, low impact
Elevating Vision – Trials – Medium focus on stability
Split Shifter Pro – Crucible – Medium focus on stability
Medium Charge Rate: Medium to high stability and impact
Thesan FR4 – Gunsmith – Low focus on stability
Ashraven's Flight – Iron Banner – High focus on stability
High Impact: Medium to high stability
Eirene RR4 – Gunsmith – Low to medium focus on stability
Medium Impact: Low to medium stability
Tamar-D – Gunsmith – Medium focus on stability
Defiance of Yasmin – Low focus on stability
Low Impact: Medium to high stability
Uzume RR4 – Gunsmith – Low focus on stability
Weyloran's March – Iron Banner – Low focus on stability
Glass Promontory – Trials – Medium focus on stability
High Impact: High stability, medium range
The Unseeing Eye – Trials – Low focus on stability and range
Qullim's Terminus – King’s Fall – Low focus on stability and range
Medium Impact: High stability and range
Baron's Ambition – Fallen SABER – Low focus on stability and range
SUROS JLB-47 – Gunsmith – Low focus on blast radius, low focus on velocity
The Tamarind – Trials – Low focus on blast radius, high focus on velocity
The Ash Factory – Crucible – Low focus on blast radius, medium focus on velocity
Tormod's Bellows – Iron Banner – High focus on blast radius, low focus on velocity
Elulim's Frenzy – King’s Fall – Low focus on blast radius, high focus on velocity
As a final note, I’m obviously not suggesting you get ALL of these weapons (gotta clear this up because this wasn’t obvious enough last time apparently). These are just suggestions of ones to look at. These are guns that if you get a good roll to combat the listed weaknesses, you’ll overall have a really good weapon on your hands. If you get something that isn’t on this list or the vendor weapon list, it probably isn’t worth your time. Which one you get, and which rolls you get, are up to RNG. Which ones you keep are up to you. If you have any questions over what I personally believe to be the best weapon to snag for each category, I’ll be more than happy to give my two cents. Happy hunting, Guardians!
Implementation of blockchain technologies provided a solution that allows to refuse of use of central servers for storing the database and to entrust them to a distributed registry. For the first time it was implemented through the example of digital currency – Bitcoin. Then enthusiastic programmers, who focused their attention on the opened opportunities, went further. They began to implement their ideas and supply new tools, laying the foundation for the digital system of the future. In such a way, smart contracts and decentralized applications appeared, presented to the user as software products for wide variety of spheres: business, entertainment, communication… Virtual blockchain began to obtain visual outlines. https://preview.redd.it/utjl7ervb9u21.jpg?width=1080&format=pjpg&auto=webp&s=46f4ce45dbf1a3f3d84be8b027ebf10fb3374c30
Leaders in creation DApps
Ethereum became the first blockchain project that allows the creation of smart contracts and DApps. But programmers faced difficulty - low transaction speed, which was limited to 20 tps. In 2017, EOS and TRON acted as projects that found a solution. They collected millions with the help of ICO and drove by roadmap. On the one hand, indeed, the shown speed was significantly different and gave the opportunity to develop DApps (TRON - 1200 tps, EOS - 4000 tps). Although Ethereum took the lead in the number of created in its blockchain applications, taking a head start in two years, the competitors who appeared on the market began to drain-away developers to their platforms. For April 2019 EOS ranks the first in the number of unique users (171k) and transaction volume ($ 3 bln), TRON - the second (71k, 600 mln). This is despite the fact that more DApps allocated in Ethereum. The only thing is that transaction rate both TRON and EOS was obtained detriment of decentralization. Both projects work on the PoS consensus algorithm, and this is already a reason not to consider them decentralized. As for Ethereum, its blockchain with each fork also gradually moves towards the final transition to the PoS consensus. While the main developers justify their actions by that the PoW algorithm has already outlived itself and the distributed registry running on such a consensus cannot provide the characteristics, necessary for full-fledged DApps functionality. That is not so!
Attractive advantage of TERA
What DApps are on the TERA platform
What else would be nice to see on TERA
Virtual soil of TERA is just beginning to put out shoots of the first planted digital seeds, and in the blockchain space there is enough space for the flight of imagination when creating DApps. I will give as an example just the first that comes to mind, as well as taken from the statements of members of the TERA community on Discordapp.com. Thus, would be great to see: - platform for trading binary options, for a start at least on the same pair of TERA / BTC; - browser for work with DApps and recommendations for building applications; - a service for voting on the blockchain would provide transparency into the system of election in any sphere (such a proposal was received at Eurovision-2019, why not create it on TERA); - author's rights patenting services for works of art, inventions and other intellectual property; - a full-fledged forum where comments would be saved and could not be deleted (the foundation of such an application has already been laid); - chess, backgammon, bingo, durak and other classic games; - more games! Strategies, shooter games, exploration games... Suggest to take a deeper look to the hits of the 80s and 90s. Could be found what to remember and transfer to the decentralized platform TERA; - fully functional casino with a wide range of entertainment: 3-line and 5-line Slot games, roulette, blackjack, poker, bets and other services of gambling industry; - and so on and so forth. If such ideas do not come to developers’ mind, feel free to contact the author of this article and he will share his own in the field of gaming and gambling, and help with their realization with the creative approach! In the long run, what we need for everyday life? Tools to make money and ways to spend it. The unique features of TERA blockchain make it possible to place both in it. Plus they will be independent of any central administration and free of censorship. To inspire developers for actions, the Chinese TERA community announced a contest with a prize fund of 165,000 coins. https://preview.redd.it/ksrxovbbd9u21.jpg?width=720&format=pjpg&auto=webp&s=c2f16e877b7dac0cf2b4ef0bb249f98c0c6d0396 Those who are interested in placing their DApps on TERA will be helped by DApp Paper - https://docs.google.com/document/d/10yXAKxaU7YgrQnbdXu_L7WWovUoRtdJwo3tXXaGZGSQ/edit And a couple of words to the developers: You can choose TRON platform, you can choose EOS or Ethereum. But what are your priorities? All these systems are in the hands of corporate owners, which leads away from decentralization. And those who want to get away from totalitarian control and give the fruits of their creativity complete freedom should consider the TERA platform. The TERA Foundation website has a page with a special world map. It shows in real time how many full nodes support the blockchain operation- https://terafoundation.org/map.html. To be among the first means to participate in laying the foundation, that is able to withstand a powerful boost to the rapid development of future technologies. If there is no your city on the map, only a few minutes separates you from correcting it. Instructions for node installation will help to join the TERA community and make your contribution right now. It can be found here: https://sourceforge.net/p/tera/code/ci/mastetree/README.md https://preview.redd.it/zcq5ijbgd9u21.jpg?width=1246&format=pjpg&auto=webp&s=a3cdd4219a5904a89f5de59413d45d6769b07a54 Participation in the expansion of TERA encourages growth and development of the idea of freedom from central administration, which was stated when Bitcoin was launched. These are not just fantasies or dreams, there are authoritative representatives of science who consider blockchains to be the basis for the economy of future, which will have no boundaries. And with the help of active participants full decentralization will come much faster. This development has no limits, since it is fueled by the independent striving, own free will and potential that is inherent in each of us.
Inpart 1of this essay, I outlined 7 game design principles against which I believe games should be measured. Inpart 2, I explored Anthem's adherence to these principles and highlighted its successes and failures In this final section, I put forward a suite of suggestions to address the failures highlighted in part 2, keeping in mind the principles put forward in part 1.
"Resurrecting this turkey"
If you read part 2, you'll discover a long litany of flaws. What on earth can be done to fix this? To a certain extent, it depends on the amount of effort you want expend upon the title. Most of the issues are not surface-level defects they're core design decisions which are exceptionally detrimental to game-play and require significant effort to correct. Still, on the presumption you want to correct as much as possible, here's a way forward. And bear in mind, this is a list which focuses on dealing with Anthem's deep flaws. There's no way these could all be corrected, it'd be overkill. However highlighting these flaws and suggesting corrective action can be useful in pointing the way forward. For future games. Technical The first issue is what appears to be a lack of resource streaming. Anthem's loading times are insane. Given an NVMe SSD can effectively stream 3.5GIGABYTES per second into ram, you could - even if you need to pull resources from multiple places - load data into 16GB of RAM in under 10 seconds. While there's no doubt much of that data will need to be processed, swizzled and downloaded into the graphics card, there is absolutely no justification for Anthem's appalling loading times. Something is wrong here, whether it be the I/O routines or the resource management system. Put simply, this pipeline is not functioning well. It would make a lot of sense to optimize every single aspect of it until it's working properly. Second, create a resource management system which allows pre-preemptive asset loading and prioritization. Texture management might consider optimizing for visible textures using a "light-cone" style approach where the resource management system uses a visibility solution and knowledge of the player's maximum traversal speed to calculate how far away "in seconds" each texture or texture group is and preemptively loads and unloads them based on need. (Provided you have some kind of reasonable hierarchical scene graph in place and can quickly perform coarse visibility determination.) This is the primary technical challenge inherent in creating an open world, so it's mystifying why the development team apparently chose to skip this. Open worlds live and die on their real-time resource management systems. If you can't stream assets dynamically, you just don't have an open world. Going back to our loop cascade, let's address the failures to adhere to the principles in each loop: The Traversal Loop The traversal loop fails on the "choice", "challenge" and "reward" principles. This is because the world architecture is simplistic and the jet-packs devoid of any meaningful restrictions. Introducing challenge into the traversal loop requires a more densely complex world with vastly reduced capabilities for the jet-packs (at least at first). Players need more complex ways of interacting with the environment beyond gazing at it. What's the reward for keeping your jet-pack cool? You get to keep flying. What's the penalty for failing to do so? You crash to the ground and have to wait. Instead of a range of outcomes, you have two. A binary outcome, as it were. No mapping of multiple skill levels to differing outcomes and no real reward or penalty. Traversal carries no risk, contains no reward. It's a milquetoast parody of real game traversal. As a result, the player is a spectator to the world, not an active participant in it. You really want to get an idea of how bad this is? Look up some Youtube videos on "Sekiro: Shadows Die Twice". Look at the traversal, how it enables exploration, how it sets up stealth attacks, how it gives the player options when deciding how to navigate through a scenario. Yes, it's a different style of game, but that's not the point. Anthem has none of this, which is why traversal is boring. So, this is the kind of thing you'd need to do to beef up that traversal loop. A) The return of fall damage. No risk, no reward. Fall damage brings risk to the proceedings. Of course this is meaningless without rearchitecting the damage system in general. There are a number of ways this could be approached, but this is another topic addressed further down. Fall damage allows the world to become more dangerous and provides the players with incentive to look for safe pathways through the world. Of course to make this meaningful you need... B) Risk/reward based traversal. The main problem with Anthem's world is that it's dead. Dead in the sense that it's a picturesque painting which reduces the player to the role of spectator. This elimination of the player's agency is surprisingly consistent. The world has no institutional memory and as a consequence, the player has no lasting impact upon it. The player's jet=pack ruffles the water, but for all his efforts, the world is indifferent to his traversal abilities, his firepower and - most of all - his intent. Traversal should provide opportunities to explore. To pursue reward while risking much. Dark Souls epitomizes the tension between risk and reward and Anthem would do well to add some of its own. Achieving this without rearchitecting the majority of the world would be practically impossible but Anthem is a crystal clear example of the need for your traversal loop to contain challenge and reward. Anthem has none and as a consequence has managed to make flying Iron-man style suits boring. Chew over that for a bit. Classic risk/reward schemes involve the player exploring for rewards and having to take risks in order to chase after the really big ones. The Jet-pack needs to be significantly nerfed and the player needs to be given the opportunity to cling to the environment and plan their next move. An environment which banishes most of the wide open spaces except for vistas which open up when you strive to reach the high points of the map. High points which require risk and reward the player with stunning views and cool loot. Yes - remember earning loot through exploration and skill-based effort? That. All of this requires the world to become a lot more dense. Those wide open spaces are supposed to be vistas, not empty areas you traverse by holding down a button. They'd have to go. C) Choice In terms of traversal, Anthem willfully deprives the player of options. Get a navigation market and blast toward it at maximum speed. Even worse, since Anthem is a cooperative shooter which is absolutely obsessed with tethering players to each other, traversal occurs at the speed of the fastest and most impatient player in the group. Those who might want to appreciate the beauty of the world or try something out are unable to do so because Anthem drags them along to the next objective regardless of their wishes. This is yet another in the long list of bewildering design decisions which reflect a complete unfamiliarity with the essentials of good game-play. Options go hand in hand with risk/reward based traversal, but providing multiple routes to a goal allows the player the opportunity to tailor their approach. This feeds into the scenario loop where the player evaluates the challenge before them and decides how they'll approach it. Unfortunately, Anthem has no scenario loop, so choosing a route to a target (high/low/underwater) is irrelevant. You land. Shoot. Dodge. Hide behind the environment. How you got there is irrelevant. This is because Anthem doesn't want to be anything other than a looter-shooter, so the option for stealth or tactics is completely absent. Shoot the thing. Trigger combos when you can. Rinse. Repeat. It's about as close to pulling a slot-machine handle as it's possible for a 3d game to get - the only difference is that slot machines give you gratification much more quickly. Anthem needs to stop forcing players together. The benefit is questionable and casual matchmaking really is a crap shoot. Sure you can lock other players out of your session, but this isn't the default and the player is penalized for doing so (with lower xp). The Combat Loop Traversal plays almost no role in combat, so combat is pretty boring. The limitless possibility of the Javelin suit often needs to be artificially restricted (with no fly zones) as the designers realize their mistake and try and bring the player back down to earth. Combat is run and gun with a limited suite of options. There's no opportunity to herd enemies and effectively utilize area-of-effect, no way for players to distinguish themselves with smart play, it's mostly just combo-triggering and a war of attrition between your gun's numbers and the shield/health numbers of the enemies. Titans are cheesy as hell. Not only can they fling homing fireballs at you, they can materialize them on top of you. This makes Titans tedious to kill, rather than challenging and entertaining. The environment is practically irrelevant to the combat. It acts as an obstacle and shield, but provides no other possible interactions. A) Damage - combat and otherwise must persist. Without persistent damage, the Javelin is a monster which only fails when temporarily overwhelmed. This partitions each combat encounter into a separate event with no lasting implications and the Javelin is essentially immortal outside combat. Consider the possibilities when persistent damage requires the player to reach specific zones and may require resources to repair. All of a sudden, the world of Anthem becomes more dangerous and has far greater potential for risk/reward scenarios to play out. Consider also a scenario in which the player fights to the top of a mountain through a succession of difficult encounters with damage persistence a factor. Consider further the possibility that the player can lose the valuable items he's carrying if he can't get them back to the fort or to a storehouse. This would help Anthem with its lack of risk and reward. B) Bring tactics into combat. Doing this requires the players to have a more varied suite of abilities. Allowing players to consider tradeoffs and develop a Javelin to suit their own personal style. Shoot, melee, combo setup and combo trigger are not an inspiring suite of options. C) Bring the environment into combat Part of the problem here is that environmental interaction is minimal. Given the opportunity to manipulate the environment, the suite of available tactical options available to players would be expanded, thus increasing their ability to use the environment tactically. EG: Diverting water, tipping rocks, creating pits or utilising the wind. D) Create unique, interesting and challenging enemies. Anthem's enemies are boring and vary between irrelevant fodder and cheesy bosses. The giant spider is the most interesting enemy to fight and this was in the demo. That this represents the high point of the game rather than an indicator of the game's quality is a savage indictment of the combat encounter design. E) Allow the player to employ high-risk/high-reward strategies. One of the key aspects of Dark Souls style games is that the reward justifies the risk. Boss fights results in considerable rewards and the fight itself is often an exercise in choosing between small, safe incremental damage and high-risk/high reward strategies which offer the lure of closing the right out quickly. Balancing risk vs reward is another aspect of player choice - and thus personalization. Anthem's narrow range of combat expression limits the possibility for such strategies, but redesigning the enemies and opening up the player's capabilities would enable this kind of tactical choice on a moment by moment basis. EG: Do I try a risky, high-damaging move and shut an enemy down before he can trigger reinforcements or do I find a good defensive position and chip away at health until everyone - including reinforcements - are dead? (Note that this kind of consideration is not an option in Anthem). F) Increase the player's range of expression in combat One thing about Diablo 3 - the player has a plethora of options in terms of how he'll build his character and optimize the use of high-level loot to cope with the challenges of significantly tougher encounters. Anthem needs to allow the player to do more than shoot and trigger combos. For example - and really just off the top of my head - consider the following possibilities: - Slow time/stasis - Area effect - Mind control - Cloak - Stealth/Backstab - Environmental destruction - Artillery strike - Decoys What's important to realize is that these options must be exercised against challenging enemies. Anthem has too much useless fodder whose only purpose is to die and drop armor and ammunition. (Speaking of which - the ammunition inventory mechanic is the absolute pits.) The Resource Loop The fundamental idea behind the resource loop is to allow the player to accumulate a kind of virtual currency which can then be traded for expanded capabilities, thus allowing the player to customise the game in a way which appeals to them most. This is often experience points, levels, praxis points or some other accumulation. This allows the player to exercise choice over the medium to long term and customise the game to suit his predilections and skill-set. To do so, the player needs a tech tree. And consider the other possibilities: - Discovering an ancient blueprint and going on a quest to retrieve the other blueprints and to find the necessary items to build a new Javelin platform. - Discovering new technologies which can be used to develop a whole new class of abilities - Gaining rare resources which can only be found through skilled exploration of the landscape The Loot Loop This is the most objectionable and least fun aspect of the whole exercise. Destiny and Anthem want to draw the player into an operant conditioning (gambling) loop where pretty colors addict players into repeating a joyless grind as often as humanly possible. It's a cynical exercise to begin with, but if you want to actually make this work, you need to first expand the capabilities of your mechs, throw in a tech tree and then provide a wide range of possible buffs which extend far beyond the classic "more shields/more armobigger guns" paradigm. Anthem's loot sucks because there's not many ways it can buff the mechs, not because the drop rates are rubbish. (Oh, and is there a screen somewhere which shows the accumulated results of all your buffs? Because if there is I can't find the damn thing.) Conclusion To wrap this up: I had high hopes for Anthem and was incredibly disappointed by the result. And this is not an isolated example. I really am increasingly bewildered by an increasing lack of game design chops in some AAA studios. Some people are doing it well, but a fair amount are doing it pretty badly. I don't know what happened with this title, but it feels like Bioware lacks anyone who really understands game-play. A significant correction is needed and the importance of challenge, reward and multi-axial player choice really does need to be reiterated as these founding principles really do seem to have become lost along the way. So if there's three things which I hope this essay is pounding into some people's heads, it's this: Choice! Challenge! Reward! These are the essentials people. (And it's why "Gone Home", "Dear Esther" and "What remains of Edith Finch" are not games.) If Bioware implements even half of what I've outlined here, they've got half a chance of resurrecting this turkey. If they keep tinkering with drop rates and promising minuscule content drops every 3 months, then stick a fork in it - Anthem is done. TL;DR - Anthem is boring. Hey maybe make it fun?
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